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Backpack Battles Patch 0.9.27

PatchNov 29, 2024

There is a beta branch with new stuff coming up soon! Here is a little item teaser – but this time, the focus will be on something else (I won’t spoil what the surprise will be). Until then, we continue with balancing…

117 item changes2 buffs2 nerfs106 changed7 newsince 0.9.24, after the changelogs of 0.9.25–0.9.26
Official changelog (from the Steam announcement)
  • Thornburst: Trigger limit 3 -> 5, Spikes 3 -> 2, stun duration 0.5s -> 0.3s, cooldown 10s -> 6.5s
  • Bagtacular: Fanny Pack bonus speed 8% -> 6%, Stamina Sack bonus stamina regen 8% -> 6%
  • Blood Manipulation: Cooldown 3.2s -> 3.5s
  • Girl Power: Cooldown 4.7s -> 5.5s
  • Heavy Drinking: Cooldown 7s -> 8.5s. Speed bonus 35% -> 40%
  • Hardwood: Block Bonus 12 -> 14
  • Stoned: Block bonus 50% -> 60%
  • It’s Slime Time!: Cooldown 2.5s -> 2.2s
  • Wolf Badge: Speed bonus 20% -> 25%
  • Cubert: Chances 35% -> 40%

Pyromancer

  • Ice Dragon: Cost 15g -> 14g

Berserker

  • Deerwood Guardian: Heal 7 -> 9

Ranger

  • Markswoman: Attack speed bonus 15% -> 25%
  • Carrot: Cooldown 2.9s -> 2.7s

Reaper

  • Cauldron: Cooldown 3.3s -> 3.5s
  • Reverse!: Reflects 4 -> 3
  • The Lovers: Heal amplification 10% -> 8%
  • Death Scythe: Poison threshold for crit rate: 35 -> 25

Item changes

Read from the game's item data, compared with patch 0.9.24 (covers 0.9.25–0.9.27), without the changes the changelogs of 0.9.25–0.9.26 list (they are on those pages). Buff and nerf only where the direction is unambiguous.

Buffs (2)

  • Carrot
    Cooldown 2.9s → 2.7s (-7%)
  • Spiked Staff (not in the changelog)
    Damage 8-10 → 10-12 (+22%)

Nerfs (2)

Changed (106)

  • Lump of Coal (not in the changelog)
    Weapon sockets: On attack: hit: 70% chance to deal …
  • Spear (not in the changelog)
    … for each free Star slot in front of this. slot.
  • Amulet of Darkness
    Damage 5-5 → 7-7 (+40%)
    20 Effect-damage Effect dealt: Inflict 1 random … chance to deal 7 Effect-damage. Effect.
  • Burning Coal (not in the changelog)
    … Gain 15 Block. Resist 4 5 Cold. Backpack: After 5s: …
  • Leather Boots (not in the changelog)
    … Gain 1 Luck, 1 Empower Empower, and 15 Block (once).
  • Platinum Customer Card (not in the changelog)
    … debuffs for each Star Legendary, Godly [Legendary, [Godly or Unique [Unique item. 20% chance to …
  • Box of Prosperity (not in the changelog)
    … has at least 2 Godly [Godly or Unique [Unique items inside, generate a …
  • Shield of Valor
    StarItems Star items give 30% more +30% Block. On attacked (Melee): … remove 0.7 stamina from your opponent.
  • Vampiric Potion (not in the changelog)
    … Vampirism and deal 15 Effect-damage Effect with 100% lifesteal.
  • Maneki-neko (not in the changelog)
    … Star items > 20 Gold Gold: 15% chance to resist … Star items > 40 Gold Godly Gold: [Godly and Unique [Unique items trigger 15% faster.
  • Bloody Dagger (not in the changelog)
    … 1 Vampirism (up to 5 per battle). 5). Heal 4 per Star …
  • Blood Goobert (not in the changelog)
    … item activations: Deal 10 Effect-damage Effect with 100% lifesteal. Deal …
  • Manathirst (not in the changelog)
    … Mana gained: Deal 10 Effect-damage Effect with 100% lifesteal. Deal …
  • Gloves of Power (not in the changelog)
    Start of battle: Star Weapons deal +20% …
  • Serpent Staff (not in the changelog)
    … 1 Poison for each 4 2forpoison damage dealt. You have …
  • Djinn Lamp (not in the changelog)
    … have the least of. Use7 Use 7 Block, 7 Luck, 7 …
  • Impractically Large Greatsword (not in the changelog)
    … have at least 5 Empower, Empower: Decrease stamina usage to …
  • Divine Potion (not in the changelog)
    You reached 10 debuff: debuffs: Consume this and cleanse …
  • Holy Spear
    … Star free slot or Holy-item in front of it. Holy-item. Use 10 Mana: Become …
  • Prismatic Sword (not in the changelog)
    Cost 15 → 16 (+7%)
    For each... each… Star Magic-item: +8% attack …
  • Tim (not in the changelog)
    … 25% chance to resist a debuff debuffs or crit. critical hits. Backpack: Opponent drops below 30%: Heal for 50 and 50, gain 5 Empower.
  • Wolf Badge
    … Rage: Star items trigger 20% 25% faster. You take 15% …
  • Flame Badge (not in the changelog)
    … the shop. Shop entered: 65% uniquechance% chance to spend 1 …
  • Box of Riches (not in the changelog)
    Shop entered: Generate a low-quality gemstone. Gemstones are offered in the shop. Shop entered: Generate a chipped Gemstone.
  • Chipped Ruby (not in the changelog)
    Weapon sockets: On hit: Lifesteal Gain 7% of the dealt damage. lifesteal. Armor & other sockets: Your healing is amplified increased by 10%. Backpack: After 5s: Deal 4 Effect-damage Effect with 100% 72% lifesteal.
  • Flawed Ruby (not in the changelog)
    Weapon sockets: On hit: Lifesteal Gain 10% of the dealt damage. lifesteal. Armor & other sockets: Your healing is amplified increased by 15%. Backpack: After 5s: Deal 6 Effect-damage Effect with 100% lifesteal.
  • Regular Ruby (not in the changelog)
    Weapon sockets: On hit: Lifesteal 30% of the dealt damage. Gain 15% lifesteal. Armor & other sockets: Your healing is amplified increased by 35%. 20%. Backpack: After 5s: Deal 30 Effect-damage 10 Effect with 100% lifesteal.
  • Flawless Ruby (not in the changelog)
    Weapon sockets: On hit: Lifesteal 15% of the dealt damage. Gain 20% lifesteal. Armor & other sockets: Your healing is amplified increased by 20%. 25%. Backpack: After 5s: Deal 10 Effect-damage 15 Effect with 100% lifesteal.
  • Perfect Ruby (not in the changelog)
    Weapon sockets: On hit: Lifesteal 20% of the dealt damage. Gain 30% lifesteal. Armor & other sockets: Your healing is amplified increased by 25%. 35%. Backpack: After 5s: Deal 15 Effect-damage 30 Effect with 100% lifesteal.
  • Chipped Sapphire (not in the changelog)
    … hit: 15% chance to attack health directly, ignore Block, gain 1 Mana and …
  • Flawed Sapphire (not in the changelog)
    … hit: 25% chance to attack health directly, ignore Block, gain 1 Mana and …
  • Regular Sapphire (not in the changelog)
    Weapon sockets: On hit: 80% 40% chance to attack health directly, ignore Block, gain 1 Mana and … 5 Mana gained: Gain 7 4 Block. Backpack: After 3s: 4s: Inflict 6 3 Cold.
  • Flawless Sapphire (not in the changelog)
    Weapon sockets: On hit: 40% 60% chance to attack health directly, ignore Block, gain 1 Mana and … 5 Mana gained: Gain 4 5 Block. Backpack: After 4s: 3.5s: Inflict 3 4 Cold.
  • Perfect Sapphire (not in the changelog)
    Weapon sockets: On hit: 60% 80% chance to attack health directly, ignore Block, gain 1 Mana and … 5 Mana gained: Gain 5 7 Block. Backpack: After 3.5s: 3s: Inflict 4 6 Cold.
  • Regular Emerald (not in the changelog)
    Weapon sockets: On hit: 100% 80% chance to inflict 2 1 Poison. Armor & other sockets: 35% 20% chance to resist Poison. Backpack: After 3s: 4s: Gain 6 3 Regeneration.
  • Flawless Emerald (not in the changelog)
    Weapon sockets: On hit: 70% 80% chance to inflict 1 2 Poison. Armor & other sockets: 20% 25% chance to resist Poison. Backpack: After 4s: 3.5s: Gain 3 4 Regeneration.
  • Perfect Emerald (not in the changelog)
    Weapon sockets: On hit: 80% 100% chance to inflict 2 3 Poison. Armor & other sockets: 25% 35% chance to resist Poison. Backpack: After 3.5s: 3s: Gain 4 6 Regeneration.
  • Chipped Topaz (not in the changelog)
    … 10% chance to resist a stun. stuns. 4% chance to prevent a hit from being critical. resist critical hits. Backpack: Increase Base stamina regeneration by 8%. +8%.
  • Flawed Topaz (not in the changelog)
    … 15% chance to resist a stun. stuns. 6% chance to prevent a hit from being critical. resist critical hits. Backpack: Increase Base stamina regeneration by 12%. +12%.
  • Regular Topaz (not in the changelog)
    Weapon sockets: Attacks 35% 20% faster. Armor & other sockets: 35% 20% chance to resist a stun. 15% stuns. 8% chance to prevent a hit from being critical. resist critical hits. Backpack: Increase Base stamina regeneration by 45%. +20%.
  • Flawless Topaz (not in the changelog)
    Weapon sockets: Attacks 20% 25% faster. Armor & other sockets: 20% 30% chance to resist a stun. 8% stuns. 10% chance to prevent a hit from being critical. resist critical hits. Backpack: Increase Base stamina regeneration by 20%. +30%.
  • Perfect Topaz (not in the changelog)
    Weapon sockets: Attacks 25% 35% faster. Armor & other sockets: 30% 35% chance to resist a stun. 10% stuns. 15% chance to prevent a hit from being critical. resist critical hits. Backpack: Increase Base stamina regeneration by 30%. +45%.
  • Chipped Amethyst (not in the changelog)
    Cooldown 4s → 3.2s (-20%)
    … Armor & other sockets: Your Reduce opponent’s healing is reduced by 15%. Backpack: Every 8s: 3.2s: Cleanse a random 1 debuff.
  • Flawed Amethyst (not in the changelog)
    Cooldown 3s → 2.5s (-17%)
    … Armor & other sockets: Your Reduce opponent’s healing is reduced by 20%. Backpack: Every 6s: 2.5s: Cleanse a random 1 debuff.
  • Regular Amethyst (not in the changelog)
    Cooldown 2.5s → 2s (-20%)
    Weapon sockets: On hit: 100% 45% chance to remove a … Armor & other sockets: Your Reduce opponent’s healing is reduced by 40%. 25%. Backpack: Every 2.5s: 2s: Cleanse a random 1 debuff.
  • Flawless Amethyst (not in the changelog)
    Cooldown 2s → 1.6s (-20%)
    Weapon sockets: On hit: 45% 65% chance to remove a … Armor & other sockets: Your Reduce opponent’s healing is reduced by 25%. 30%. Backpack: Every 5s: 1.6s: Cleanse a random 1 debuff.
  • Perfect Amethyst (not in the changelog)
    Cooldown 1.2s → 1s (-17%)
    Weapon sockets: On hit: 65% 100% chance to remove a … Armor & other sockets: Your Reduce opponent’s healing is reduced by 30%. 40%. Backpack: Every 4s: 1s: Cleanse a random 1 debuff.
  • Ranger Bag (not in the changelog)
    … 10% critical hit chance +3% + 3% for each Luck.
  • Bow and Arrow (not in the changelog)
    Star Weapon hits: Gain gain +1 damage (up to …
  • Carrot Goobert
    … item activations: Cleanse 4 random debuffs and gain 2 …
  • Poison Ivy (not in the changelog)
    You have a 5% +5% chance to resist debuffs …
  • Mega Clover (not in the changelog)
    Sale chance +5% +5%. Chance to find Treasure-items … entered: Generate two Lucky Clovers Clovers. 15 Luck reached: Gain …
  • Rat (not in the changelog)
    Every 3.3s: Deal 5 Effect-damage. Effect. 75% chance to inflict 1 Poison. 10% chance to inflict 1 Blind. …
  • Hedgehog
    Every 5s: Deal 10 Effect-damage Effect + 0.5 for each …
  • The Lovers
    Damage removed
    On reveal: Deal 10 Effect-damage 8 Effect with 100% lifesteal. If … healing is increased by 10%. 8%.
  • Reverse!
    On reveal: Reflect 4 3 debuffs. If there are …
  • White-Eyes Blue Dragon (not in the changelog)
    … reveal: You take -10% Effect-damage. Effect. Gain 12 Block + …
  • The Fool (not in the changelog)
    On reveal: Card Cards are revealed 50% faster. …
  • Holo Fire Lizard (not in the changelog)
    On reveal: Increase Effect-damage Effect by 10%. Deal 12 Effect-damage Effect + 4 for each …
  • Toad (not in the changelog)
    … Mana. Every 3.8s: Gain 1 12 Luck and 1 12 Mana.
  • Death Scythe
    … +100% Poison. Opponent reaches 35 25 Poison: Gain 50% critical …
  • Demonic Flask (not in the changelog)
    … this and deal 0.45 Effect-damage Effect for every each debuff of your opponent.
  • Staff of Unhealing (not in the changelog)
    Cost 19 → 17 (-11%)
    … of your healing as Effect-damage. Effect.
  • Strong Pestilence Flask (not in the changelog)
    Opponent regenerates health: heals: Consume this and inflict …
  • Mr. Struggles (not in the changelog)
    … faster for 8s (once). Plushies are offered in the shop.
  • Snake (not in the changelog)
    … your opponent from being cleased. cleansed. Start of battle: Gain …
  • Strong Demonic Flask (not in the changelog)
    … this and deal 0.75 Effect-damage Effect for each debuff of …
  • Fire Pit (not in the changelog)
    … Shop entered: Spend 1 gold Gold to generate a Flame. Start of battle: Gain 4 maximum …
  • Chili Pepper (not in the changelog)
    … Heat and heal 5. When If you have at least …
  • Sun Shield (not in the changelog)
    … 12 Block: Deal 4 Effect-damage. Effect. On attacked (Melee/Ranged): 30% …
  • Molten Spear (not in the changelog)
    … Block for each Star Fire-item in front of it. Fire-item.
  • Friendly Fire
    Type Accessory → PetTags Fire → Magic, Fire
    … Heat reached: Deal 100 Effect-damage. Effect.
  • Burning Banner (not in the changelog)
    … opponent's debuffs from cleansing. Star Holy-item activates: 50% chance …
  • Dark Lantern (not in the changelog)
    … defeat: Reincarnate with 50% life health and become invulnerable for … On reincarnation: Deal 5 Effect-damage Effect for each Star Fire-item …
  • Dragon Nest (not in the changelog)
    … attacks: Heal for 5. Star Dragon eggs hatch after …
  • Spell Scroll: Frostbolt (not in the changelog)
    Every 3s: Deal 5 Effect-damage Effect and inflict 4 Cold …
  • Ice Dragon
    Cost 15 → 14 (-7%)
    … 1 Cold. Opponent reaches 12 1t Cold: Gain 50 Block. You take -20% Effect-damage. Effect.
  • Deerwood Guardian
    … Battle Rage: Heal for 7 9 and gain 2 Mana.
  • Badger Rune (not in the changelog)
    Weapon sockets: On hit: Trigger Attack 3% faster. Armor & … During Battle Rage: Reduce Melee/Ranged damage taken by 7. Backpack: Items use 10% less -10% stamina.
  • Elephant Rune (not in the changelog)
    … debuffs for 4s. Backpack: Gain 40 maximum health increased by 40. health.
  • Hawk Rune (not in the changelog)
    Weapon sockets: Increase Critical hit chance by 15% and +15%. Critical damage by 15%. +15%. Armor & other sockets: …
  • Vineweave Basket
    … amplified by 10% + 3% 5% per Nature-item inside. In …
  • Cubert
    Star item activates: 35% 40% chance to gain 1 Regeneration. Diamond item activates: 35% 40% chance to use 1 1t Regeneration to gain 1 …
  • Star of Courage (not in the changelog)
    Change Chance to find Treasure-items +5%. …
  • Unsettling Presence (not in the changelog)
    Deal +30% 30% of your healing as Effect-damage. Effect. Every 3s: Use a …
  • Acorn Ace
    … stamina. Critwood Staffs use -75% -102% stamina.
  • Piggy Pinata (not in the changelog)
    … entered: Piggybanks have a 30% Neutral 1chance% chance to explode. Star …
  • Superspacious (not in the changelog)
    … be on sale. Star item items trigger 5% faster for …
  • Markswoman
    … deal +15% damage, attack +15% +25% faster and have +15% …
  • It’s Slime Time!
    Cooldown 2.5s → 2.2s (-12%)Name It's Slime Time → It’s Slime Time!
    Gooblings can appear are offered in the shop. On … Generate a Goobling. Every 3.5s: 2.2s: Advance all Gooberts and …
  • Stoned
    … Golem dealt damage: Gain 50% 60% of the damage as …
  • Hardwood
    Star Common Melee Weapons Melee-Weapons deal +150% damage. Start of battle: Gain 12 14 Block for each Star …
  • Power of the Moon
    … 1 debuff. Fatigue starts: Heal for 50% of Increase your maximum health. health by 50%.
  • Heavy Drinking
    Cooldown 7s → 8.5s (+21%)
    Every 7s: 8.5s: Trigger the effect of a random Potion. Triggers 35% 40% faster for each distinct …
  • Heart of the Cards (not in the changelog)
    Requires: Deck of Cards. Card revealed: Gain 3 …
  • Blood Manipulation
    Cooldown 3.2s → 3.5s (+9%)
    … of your healing as Effect-damage. Effect. Every 3.2s: 3.5s: Gain 1 Vampirism. Triggers …
  • Bagtacular
    Fanny Packs give +8% +6% trigger speed. Stamina Sacks give 8% 6% base stamina regeneration. Potion …
  • Just Stats
    … 10% base stamina regeneration. Always offered in round 4.
  • More Stats
    … Weapons deal +5% damage. Always offered in round 10.
  • Uniquely Unique (not in the changelog)
    … item triggers 20% faster +10% + 202% for each Diamond Unique [Unique item, Customer Card or … +50%. You can obtain +2 +50t Treasure-items.
  • Thornburst
    Cooldown 10s → 6.5s (-35%)
    Every 10s: 6.5s: Stun for 0.5s 0.3s and gain 3 2 Spikes (up to 3 5 times). Triggers 5% faster …
  • Cthulhu (not in the changelog)
    Every 5s: Deal 10 Effect-damage Effect with 100% lifesteal and … Star Food. Star Food is also Dark. Trigger gains Dark. Triggers 15% faster for each …
  • Shepherd’s Crook
    Name Shepherds Crook → Shepherd’s Crook
    … damage. 25% chance to protct protect your buffs from removal. …
  • Stone Shoes
    … and 35 Block. Reduce Ranged/Effect-damage Ranged/Effect taken by 35% for 6s 7s (once).
  • Snow Stick
    … Inflict 3 Cold and 2 32 Cold to yourself.
  • Snowcake (not in the changelog)
    … opponent has at least 10 1t Cold, increase Effect-damage Effect by 10% and deal 10 Effect-damage. Effect.

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