← All patches Backpack Battles Patch 0.9.27 Patch Nov 29, 2024
There is a beta branch with new stuff coming up soon! Here is a little item teaser – but this time, the focus will be on something else (I won’t spoil what the surprise will be). Until then, we continue with balancing…
117 item changes 2 buffs2 nerfs106 changed7 newsince 0.9.24, after the changelogs of 0.9.25–0.9.26
Official changelog (from the Steam announcement) Thornburst: Trigger limit 3 -> 5, Spikes 3 -> 2, stun duration 0.5s -> 0.3s, cooldown 10s -> 6.5s Bagtacular: Fanny Pack bonus speed 8% -> 6%, Stamina Sack bonus stamina regen 8% -> 6% Blood Manipulation: Cooldown 3.2s -> 3.5s Girl Power: Cooldown 4.7s -> 5.5s Heavy Drinking: Cooldown 7s -> 8.5s. Speed bonus 35% -> 40% Hardwood: Block Bonus 12 -> 14 Stoned: Block bonus 50% -> 60% It’s Slime Time!: Cooldown 2.5s -> 2.2s Wolf Badge: Speed bonus 20% -> 25% Cubert: Chances 35% -> 40% Pyromancer Ice Dragon: Cost 15g -> 14g Berserker Deerwood Guardian: Heal 7 -> 9 Ranger Markswoman: Attack speed bonus 15% -> 25% Carrot: Cooldown 2.9s -> 2.7s Reaper Cauldron: Cooldown 3.3s -> 3.5s Reverse!: Reflects 4 -> 3 The Lovers: Heal amplification 10% -> 8% Death Scythe: Poison threshold for crit rate: 35 -> 25 Item changes Read from the game's item data, compared with patch 0.9.24 (covers 0.9.25–0.9.27), without the changes the changelogs of 0.9.25–0.9.26 list (they are on those pages). Buff and nerf only where the direction is unambiguous.
Buffs (2) Carrot Cooldown 2.9s → 2.7s (-7%)
Spiked Staff (not in the changelog) Damage 8-10 → 10-12 (+22%)
Changed (106) Lump of Coal (not in the changelog) Weapon sockets: On attack: hit: 70% chance to deal …
Spear (not in the changelog) … for each free slot in front of this. slot. Burning Coal (not in the changelog) … Gain 15 . Resist 4 5 . Backpack: After 5s: …Leather Boots (not in the changelog) … Gain 1 , 1 , and 15 (once). Platinum Customer Card (not in the changelog) … debuffs for each Legendary, Godly [Legendary, [Godly or Unique [Unique item. 20% chance to … Box of Prosperity (not in the changelog) … has at least 2 Godly [Godly or Unique [Unique items inside, generate a …
Shield of Valor Items items give 30% more +30% . On attacked ( ): … remove 0.7 stamina from your opponent. Vampiric Potion (not in the changelog) … and deal 15 -damage with 100% lifesteal. Maneki-neko (not in the changelog) … items > 20 : 15% chance to resist … items > 40 Godly : [Godly and Unique [Unique items trigger 15% faster. Bloody Dagger (not in the changelog) … 1 (up to 5 per battle). 5). Heal 4 per … Blood Goobert (not in the changelog) … item activations: Deal 10 -damage with 100% lifesteal. Deal … Manathirst (not in the changelog) … gained: Deal 10 -damage with 100% lifesteal. Deal … Serpent Staff (not in the changelog) … 1 for each 4 2forpoison damage dealt. You have … Djinn Lamp (not in the changelog) … have the least of. Use7 Use 7 , 7 , 7 …Divine Potion (not in the changelog) You reached 10 debuff: debuffs: Consume this and cleanse …
Holy Spear … free slot or -item in front of it. -item. Use 10 : Become … Prismatic Sword (not in the changelog) Cost 15 → 16 (+7%)
For each... each… -item: +8% attack …Tim (not in the changelog) … 25% chance to resist a debuff debuffs or crit. critical hits. Backpack: Opponent drops below 30%: Heal for 50 and 50, gain 5 . Wolf Badge … Rage: items trigger 20% 25% faster. You take 15% … Flame Badge (not in the changelog) … the shop. Shop entered: 65% uniquechance% chance to spend 1 …
Box of Riches (not in the changelog) Shop entered: Generate a low-quality gemstone. Gemstones are offered in the shop. Shop entered: Generate a chipped Gemstone.
Chipped Ruby (not in the changelog) Weapon sockets: On hit: Lifesteal Gain 7% of the dealt damage. lifesteal. Armor & other sockets: Your healing is amplified increased by 10%. Backpack: After 5s: Deal 4 -damage with 100% 72% lifesteal. Flawed Ruby (not in the changelog) Weapon sockets: On hit: Lifesteal Gain 10% of the dealt damage. lifesteal. Armor & other sockets: Your healing is amplified increased by 15%. Backpack: After 5s: Deal 6 -damage with 100% lifesteal. Regular Ruby (not in the changelog) Weapon sockets: On hit: Lifesteal 30% of the dealt damage. Gain 15% lifesteal. Armor & other sockets: Your healing is amplified increased by 35%. 20%. Backpack: After 5s: Deal 30 -damage 10 with 100% lifesteal. Flawless Ruby (not in the changelog) Weapon sockets: On hit: Lifesteal 15% of the dealt damage. Gain 20% lifesteal. Armor & other sockets: Your healing is amplified increased by 20%. 25%. Backpack: After 5s: Deal 10 -damage 15 with 100% lifesteal. Perfect Ruby (not in the changelog) Weapon sockets: On hit: Lifesteal 20% of the dealt damage. Gain 30% lifesteal. Armor & other sockets: Your healing is amplified increased by 25%. 35%. Backpack: After 5s: Deal 15 -damage 30 with 100% lifesteal. Chipped Sapphire (not in the changelog) … hit: 15% chance to attack health directly, ignore , gain 1 and … Flawed Sapphire (not in the changelog) … hit: 25% chance to attack health directly, ignore , gain 1 and … Regular Sapphire (not in the changelog) Weapon sockets: On hit: 80% 40% chance to attack health directly, ignore , gain 1 and … 5 gained: Gain 7 4 . Backpack: After 3s: 4s: Inflict 6 3 .Flawless Sapphire (not in the changelog) Weapon sockets: On hit: 40% 60% chance to attack health directly, ignore , gain 1 and … 5 gained: Gain 4 5 . Backpack: After 4s: 3.5s: Inflict 3 4 .Perfect Sapphire (not in the changelog) Weapon sockets: On hit: 60% 80% chance to attack health directly, ignore , gain 1 and … 5 gained: Gain 5 7 . Backpack: After 3.5s: 3s: Inflict 4 6 .Regular Emerald (not in the changelog) Weapon sockets: On hit: 100% 80% chance to inflict 2 1 . Armor & other sockets: 35% 20% chance to resist . Backpack: After 3s: 4s: Gain 6 3 .Flawless Emerald (not in the changelog) Weapon sockets: On hit: 70% 80% chance to inflict 1 2 . Armor & other sockets: 20% 25% chance to resist . Backpack: After 4s: 3.5s: Gain 3 4 .Perfect Emerald (not in the changelog) Weapon sockets: On hit: 80% 100% chance to inflict 2 3 . Armor & other sockets: 25% 35% chance to resist . Backpack: After 3.5s: 3s: Gain 4 6 .Chipped Topaz (not in the changelog) … 10% chance to resist a stun. stuns. 4% chance to prevent a hit from being critical. resist critical hits. Backpack: Increase Base stamina regeneration by 8%. +8%.
Flawed Topaz (not in the changelog) … 15% chance to resist a stun. stuns. 6% chance to prevent a hit from being critical. resist critical hits. Backpack: Increase Base stamina regeneration by 12%. +12%.
Regular Topaz (not in the changelog) Weapon sockets: Attacks 35% 20% faster. Armor & other sockets: 35% 20% chance to resist a stun. 15% stuns. 8% chance to prevent a hit from being critical. resist critical hits. Backpack: Increase Base stamina regeneration by 45%. +20%.
Flawless Topaz (not in the changelog) Weapon sockets: Attacks 20% 25% faster. Armor & other sockets: 20% 30% chance to resist a stun. 8% stuns. 10% chance to prevent a hit from being critical. resist critical hits. Backpack: Increase Base stamina regeneration by 20%. +30%.
Perfect Topaz (not in the changelog) Weapon sockets: Attacks 25% 35% faster. Armor & other sockets: 30% 35% chance to resist a stun. 10% stuns. 15% chance to prevent a hit from being critical. resist critical hits. Backpack: Increase Base stamina regeneration by 30%. +45%.
Chipped Amethyst (not in the changelog) Cooldown 4s → 3.2s (-20%)
… Armor & other sockets: Your Reduce opponent’s healing is reduced by 15%. Backpack: Every 8s: 3.2s: Cleanse a random 1 debuff.
Flawed Amethyst (not in the changelog) Cooldown 3s → 2.5s (-17%)
… Armor & other sockets: Your Reduce opponent’s healing is reduced by 20%. Backpack: Every 6s: 2.5s: Cleanse a random 1 debuff.
Regular Amethyst (not in the changelog) Cooldown 2.5s → 2s (-20%)
Weapon sockets: On hit: 100% 45% chance to remove a … Armor & other sockets: Your Reduce opponent’s healing is reduced by 40%. 25%. Backpack: Every 2.5s: 2s: Cleanse a random 1 debuff.
Flawless Amethyst (not in the changelog) Cooldown 2s → 1.6s (-20%)
Weapon sockets: On hit: 45% 65% chance to remove a … Armor & other sockets: Your Reduce opponent’s healing is reduced by 25%. 30%. Backpack: Every 5s: 1.6s: Cleanse a random 1 debuff.
Perfect Amethyst (not in the changelog) Cooldown 1.2s → 1s (-17%)
Weapon sockets: On hit: 65% 100% chance to remove a … Armor & other sockets: Your Reduce opponent’s healing is reduced by 30%. 40%. Backpack: Every 4s: 1s: Cleanse a random 1 debuff.
Ranger Bag (not in the changelog) … 10% critical hit chance +3% + 3% for each . Bow and Arrow (not in the changelog) Weapon hits: Gain gain +1 damage (up to … Carrot Goobert … item activations: Cleanse 4 random debuffs and gain 2 …
Poison Ivy (not in the changelog) You have a 5% +5% chance to resist debuffs …
Mega Clover (not in the changelog) Sale chance +5% +5%. Chance to find -items … entered: Generate two Lucky Clovers Clovers. 15 reached: Gain … Rat (not in the changelog) Every 3.3s: Deal 5 -damage. . 75% chance to inflict 1 . 10% chance to inflict 1 . … Hedgehog Every 5s: Deal 10 -damage + 0.5 for each … The Lovers Damage removed
On reveal: Deal 10 -damage 8 with 100% lifesteal. If … healing is increased by 10%. 8%. Reverse! On reveal: Reflect 4 3 debuffs. If there are …
The Fool (not in the changelog) On reveal: Card Cards are revealed 50% faster. …
Holo Fire Lizard (not in the changelog) On reveal: Increase -damage by 10%. Deal 12 -damage + 4 for each … Toad (not in the changelog) … . Every 3.8s: Gain 1 12 and 1 12 .Death Scythe … +100% . Opponent reaches 35 25 : Gain 50% critical …Demonic Flask (not in the changelog) … this and deal 0.45 -damage for every each debuff of your opponent. Staff of Unhealing (not in the changelog) Cost 19 → 17 (-11%)
… of your healing as -damage. .Mr. Struggles (not in the changelog) … faster for 8s (once). Plushies are offered in the shop.
Snake (not in the changelog) … your opponent from being cleased. cleansed. Start of battle: Gain …
Fire Pit (not in the changelog) … Shop entered: Spend 1 gold to generate a Flame. Start of battle: Gain 4 maximum … Chili Pepper (not in the changelog) … and heal 5. When If you have at least … Sun Shield (not in the changelog) … 12 : Deal 4 -damage. . On attacked ( / ): 30% … Molten Spear (not in the changelog) … for each -item in front of it. -item.Burning Banner (not in the changelog) … opponent's debuffs from cleansing. -item activates: 50% chance …Dark Lantern (not in the changelog) … defeat: Reincarnate with 50% life health and become invulnerable for … On reincarnation: Deal 5 -damage for each -item … Dragon Nest (not in the changelog) … attacks: Heal for 5. Dragon eggs hatch after … Badger Rune (not in the changelog) Weapon sockets: On hit: Trigger Attack 3% faster. Armor & … During Battle Rage: Reduce / damage taken by 7. Backpack: Items use 10% less -10% stamina. Elephant Rune (not in the changelog) … debuffs for 4s. Backpack: Gain 40 maximum health increased by 40. health.
Hawk Rune (not in the changelog) Weapon sockets: Increase Critical hit chance by 15% and +15%. Critical damage by 15%. +15%. Armor & other sockets: …
Cubert item activates: 35% 40% chance to gain 1 . item activates: 35% 40% chance to use 1 1t to gain 1 …Unsettling Presence (not in the changelog) Deal +30% 30% of your healing as -damage. . Every 3s: Use a … Acorn Ace … stamina. Critwood Staffs use -75% -102% stamina.
Piggy Pinata (not in the changelog) … entered: Piggybanks have a 30% Neutral 1chance% chance to explode. … Superspacious (not in the changelog) … be on sale. item items trigger 5% faster for … Markswoman … deal +15% damage, attack +15% +25% faster and have +15% …
It’s Slime Time! Cooldown 2.5s → 2.2s (-12%) Name It's Slime Time → It’s Slime Time!
Gooblings can appear are offered in the shop. On … Generate a Goobling. Every 3.5s: 2.2s: Advance all Gooberts and …
Stoned … Golem dealt damage: Gain 50% 60% of the damage as …
Hardwood Common Weapons -Weapons deal +150% damage. Start of battle: Gain 12 14 for each …Power of the Moon … 1 debuff. Fatigue starts: Heal for 50% of Increase your maximum health. health by 50%.
Heavy Drinking Cooldown 7s → 8.5s (+21%)
Every 7s: 8.5s: Trigger the effect of a random Potion. Triggers 35% 40% faster for each distinct …
Bagtacular Fanny Packs give +8% +6% trigger speed. Stamina Sacks give 8% 6% base stamina regeneration. Potion …
Just Stats … 10% base stamina regeneration. Always offered in round 4.
More Stats … Weapons deal +5% damage. Always offered in round 10.
Uniquely Unique (not in the changelog) … item triggers 20% faster +10% + 202% for each Unique [Unique item, Customer Card or … +50%. You can obtain +2 +50t -items.Thornburst Cooldown 10s → 6.5s (-35%)
Every 10s: 6.5s: Stun for 0.5s 0.3s and gain 3 2 (up to 3 5 times). Triggers 5% faster … Cthulhu (not in the changelog) Every 5s: Deal 10 -damage with 100% lifesteal and … Food. Food is also Dark. Trigger gains . Triggers 15% faster for each … Shepherd’s Crook Name Shepherds Crook → Shepherd’s Crook
… damage. 25% chance to protct protect your buffs from removal. …
Stone Shoes … and 35 . Reduce / -damage / taken by 35% for 6s 7s (once). Snowcake (not in the changelog) … opponent has at least 10 1t , increase -damage by 10% and deal 10 -damage. .← Patch 0.9.26 Patch 0.9.28 →