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Backpack Battles Patch 1.1.9

PatchSep 15, 2026

We are back with a crossover item from Oaken Tower, the Time Pendant! At the same time, they added a whole selection of BPB items into their game. Also, we have some balance adjustments.

19 item changes2 nerfs16 changed1 newsince 1.1.1, after the changelogs of 1.1.2–1.1.8
Official changelog (from the Steam announcement)
  • NEW TREASURE ITEM: Time Pendant
  • Added Danish localization

Neutral

  • Boiling Pot: Heat/Regeneration 6 -> 8
  • Holy Spear: Damage -2
  • Pandamonium: Poison crit chance 4% -> 5%

Pyromancer

  • Sun Shield: Damage blocked: 18 -> 20

Berserker

  • Wolf Emblem: Cooldown 2.3s -> 2.5s

Mage

  • Cupdrake: Food bonus 15% -> 20%

Adventurer

  • Heart Shield: Damage blocked 18 -> 20

Engineer

  • Electric Torch: Blind duration 7s -> 8s
  • Balance-relevant bug fix: Plastic cube now advances the cooldown by 75% of the current value, rather than the base value. This means less effect on heavily sped up items.

Item changes

Read from the game's item data, compared with patch 1.1.1 (covers 1.1.2–1.1.9), without the changes the changelogs of 1.1.2–1.1.8 list (they are on those pages). Buff and nerf only where the direction is unambiguous.

Nerfs (2)

Changed (16)

  • Box of Prosperity
    Class Engineer
  • Holdall
    Class Engineer
  • Pandamonium
    … on your opponent has 4% 5% critical hit chance per …
  • Sun Shield
    … 30% chance to prevent 18 20 damage and remove 0.7 …
  • Lantern Berry (not in the changelog)
    to ou You have 20% chance to …
  • Heart Shield
    … 30% chance to prevent 18 20 damage, remove 0.7 stamina …
  • Electric Torch
    Cost 7 → 8 (+14%)
    … Inflict 8 Blind for 7s. 8s. While charged: Star items …
  • Con-Trap-Tron
    … buffs they gain + 202% 10% for each Lightning traveled.
  • Bismuth Cube
    … the Star item by 0.3s 0.2s and gain a random …
  • Chromium Cube (not in the changelog)
    … the Star item by 2s, 1.5s, your opponent’s healing is …
  • Magic Ring
    … / 3 Regeneration / 2 3 Spikes / 4 Mana … 3 Vampirism / 2 Empower. Empower / inflict 4 Poison … 2 Vampirism / 2 Empower. Empower / inflict 3 Poison … / 5 Regeneration / 3 5 Spikes / 6 Mana … 5 Vampirism / 3 Empower. Empower / inflict 6 Poison … / 5 Regeneration / 3 5 Spikes / 6 Mana … 5 Vampirism / 3 Empower. Empower / inflict 6 Poison …
  • Superior Ring
    … Start of battle: Gain 4 5 Luck / 4 5 Regeneration / 3 5 Spikes / 5 6 Mana / 4 5 Heat / 4 5 Vampirism / 3 Empower. Empower / inflict 5 6 Poison / 3 Blind / 4 5 Cold. Every 4s: Gain 3 2 Luck / 3 2 Regeneration / 2 Spikes / 4 3 Mana / 3 2 Heat / 3 2 Vampirism / 2 Empower. Empower / inflict 4 3 Poison / 2 Blind / 3 2 Cold. Health drops below 50%: Gain 6 8 Luck / 6 8 Regeneration / 4 8 Spikes / 8 10 Mana / 6 8 Heat / 6 8 Vampirism / 4 Empower. 5 Empower / inflict 8 10 Poison / 4 5 Blind / 6 8 Cold. (Once) Opponent drops below 70%: Gain 6 8 Luck / 6 8 Regeneration / 4 8 Spikes / 8 10 Mana / 6 8 Heat / 6 8 Vampirism / 4 Empower. 5 Empower / inflict 8 10 Poison / 4 5 Blind / 6 8 Cold. (Once)
  • Cupdrake
    … the most of. Triggers 15% 20% faster for each Star …
  • Pine Protector
    … 1 Spikes (up to $p_maxspikes 5 + $p_maxspikes_food 1 per Star Food). Star …
  • Boiling Pot
    … Food. After 15s: Gain 6 8 Heat and 6 8 Regeneration. Triggers 50% faster …

New (1)

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