← All patches Backpack Battles Patch 0.9.18 Patch Aug 23, 2024
We are adjusting the new bags a bit more. Relic Case still performed very well, so we will keep monitoring it until it is closer to the other options. We have been working on the last major mechanic we plan to introduce…
Official changelog (from the Steam announcement) Neutral Slightly increased the average value generated by Sack of Surprises Stable Recombobulator: Cost 12g -> 9g Villain Sword: Cost 8g -> 7g Blood Harvester: Cost 8g -> 7g Dancing Dragon: Cost 11g -> 9g Artifact Stone: Death: Cost 9g -> 8g Wolf Badge: Battle Rage duration 4.5s -> 5s Flame Badge: Heat 5 -> 6 Fanfare: Cooldown 3.6s -> 3.4s Amulet of Steel: Block needed 40 -> 35 Amulet of Alchemy: Chance 60% -> 70% Spiked Shield: Spikes limit 3 -> 4 Shell Totem: Cooldown 3.3s -> 3.4s Unstable Recombobulator: Output gold value +1 Djinn Lamp: Cooldown 2.0s -> 1.9s Holy Spear: Stamina cost 1.0 -> 0.8 Pyromancer Offering Bowl: Sell value 6g -> 4g Berserker Utility Pouch: Lifesteal 30% -> 35% Ranger Vineweave Basket: Heal amplification 8% -> 10%, sales bonus: 10% -> 12% Rat: Cooldown 4s -> 3.8s Reaper Relic Case: Cooldown 2.6s -> 2.8s Fixes Fixed Impractically Large Greatsword mode not being restored correctly in combat log replay Fixed issue when picking up a bag and then shifting the inventory with arrow keys Fixed Sun Armor still applying the Holy tag to items after being consumed by Offering Bowl Other Added rainbow particles when random character mode is active ← Patch 0.9.17 Patch 0.9.19 →