Added a plot that tracks damage blocked by shields, etc. to the damage meter
Neutral
Lightsaber: Stamina cost 1.2 -> 1.0
Darksaber: Stamina cost 1.2 -> 1.0
Pandamonium: Added 2 Star slots
Heavy Drinking: Speed bonus per Potion 50% -> 60%
Superspacious: Speed bonus 7% -> 9%
Smithing for Dummies: Stamina reduction 22% -> 25%
False Life: Maximum health bonus 30% -> 25%
Wolf Badge: Damage reduction 18% -> 20%
Lil Chestnut: Value of items offered in trades +1 gold
Cthulhu: Cooldown 3.5s -> 3.3s
Pyromancer
Obsidian Dragon: Heat needed 9 -> 8
Berserker
Deerwood Guardian: Heal 10 -> 8
Ranger
Markswoman: Speed bonus 25% -> 30%
Belladonna’s Shade: Minimum damage +2
Critical hit chance buffs are now all considered "chance-based" effects & can be improved by Lucky Piggy
Reaper
Mr. Struggles: Speed bonus 140% -> 120%
Cauldron: Cooldown 3.5s -> 3.3s
Item changes
Read from the official changelog: the game data was not saved for this patch (the next diff is 0.9.33 → 1.0.9). Buff and nerf only for cost, cooldown, damage, accuracy and stamina; a number inside the effect text is "changed".