Hope y’all having a great time, both in the game and in real life :) We are quite busy behind the scenes working on the Engineer - but for now, here are some balance adjustments to keep things fresh!
Lantern Berry: Is now considered a Food with the typical stars around it. Reduced number of * slots for Holy synergy, buff protection per Holy item 3% -> 5%
Devouring Sphere: Cooldown 2.1s -> 1.9s
Death Lotus: Cooldown 3.5s -> 3.2s
Frieren’s Guide to Ice: Cooldown 3s -> 2.8s
Encyclopspedia of Darkness: Cooldown 2.8s -> 2.6s, health used 10 -> 8
Shiny Mantle: Cooldown 6s -> 5.5s
Ultima Ascension: Block for Cold 10 -> 15
Adventurer
Impractically Large Bloodthorne: Vampirism / Spikes gained 5 -> 6
Scale: Cooldown 3s -> 2.8s
Item changes
Read from the game's item data, compared with patch 0.9.33 (covers 0.9.34–1.0.9). Buff and nerf only where the direction is unambiguous.
Chance to find -items +30%. You can obtain +1 -item. Shop refreshes: 25% chance for Trade offer.Start of battle: Reflect … [Godly or [Unique item.20% chance to protect your buffs from removal. Chance to find -items +30%. You can obtain +1 -item.
Weapon sockets: Attacks35%40%faster. Armor & other sockets:35%50%chance to resist stuns.15%30%chance to resist critical … Backpack: Base stamina regeneration+45%.+50%.
On hit: Remove 2 random buffs from your opponent.During Battle Rage additionally heal for8.10.Deals +1 damage for … removed from your opponent.On hit: Remove 2 random buffs from your opponent.
AcornCollars, White Lily Collars, Red OrchidCollarsand Blue Sage Collarshave more slots.Their itemsaffected by Acorn Collaruse-12%-10%stamina. Critwood Staffs use …
Chess Pieces are offered in the shop. On buy: Spend 2 to generate a Black Pawn and a White Pawn. Every 0.7s: A Chess Piece takes a turn. Rules: 1. White begins. 2. Pieces can capture pieces. 3. Pieces that can capture, will capture. 4. If no piece can capture, one will move to one of its squares.
Capturing: Your Weapons attack 5% faster. Black piece is capturing: Remove a random buff from your opponent. If this is its first capture, remove 2 buffs instead.
You have 20% chance to protect your buffs from removal (+5% for each -item). Every 2.1s: Use 1 to cleanse 3 debuffs. If you have no debuffs, gain 1 and 1 .
Every 4.2s: Use 1 to gain 20 maximum health + 2 for each -item. Health drops below 50%: Heal for 20% of your maximum health (once). You can only have 1 Spirit Companion.
Shop entered: Consume items and generate random Gemstones. Every 5.5s: Use 3 to become invulnerable for 1s + 0.2s for each 10 worth of Gemstones you have (up to 3 times). Increase cost by 3. On invulnerable: Inflict 3 .
You can have unlimited Spirit Companions. Start of battle: Reduce damage taken by 30% for 2s + 1s for each distinct Pet. After 8s : Gain 30% of your buffs.
On hit: Gain 2 . 10% chance per -item to gain +2 . Attacks 10% faster for each -item. 10 used: Heal for 10 on hit. (Once) 20 used: Gain 15 damage. (Once) 30 used: Inflict 3 on hit. (Once)
TypeHelmet → PetTagsDark, Magic → Dark, Magic, HelmetClassMageShapeNameEvil Hat → Harold, the Hateful Hat
Every 3s: Gain 5 random buffs, your opponent gains 5 random buffs. Buff removed from opponent: items gain 4% critical hit chance. Self-inflicted debuff: 75% chance to gain 1 . Deal +15% of your healing as -damage (+5% per -item).
All Staffs are offered in the shop. Start of battle: Gain 1 and 1 maximum stamina for each distinct Book. Gain 5 random buffs for each distinct Staff. 20 buffs used: Consume this and trigger the effects of 2 distinct Potions.
Add 6 backpack slots. Items of all classes are offered in the shop. Shop entered: Spend all your to generate random items. Class item inside activates: Gain 0.1 maximum stamina.
Chance to find -items +65%. You can obtain +3 -items. Start of battle: Gain 1 for each -item and 3 for each -item. Every 2.3s: Use 1 to steal 2 other buffs. Chance-based effects of the items are 25% more likely to trigger.
Shop refreshes: 40% chance for a Trade offer. Every 2.8s: Gain 4 or 3 , depending on which you have less of. Compare the value of the and side. Triggers 2% faster for each on the lower value side. difference 5 or less: The and items trigger 30% faster.
/-damage dealt: Gain 45% of the dealt damage as . Every 5s: Regenerate 1 stamina for each distinct -Weapon. 1 stamina used: Inflict 2 and 2 to yourself.
-item activates: Advance the cooldown of a random non--item by 20%. Your healing is increased by 20%. +15% chance to duplicate gained buffs. Every 6s: Heal for 30 or gain 5 random buffs or inflict 4 . Triggers 10% faster for each item.
items give +30% , heal 30% more and have 30% chance to duplicate they gain. On attacked (): 30% chance to prevent 14 damage, remove 0.7 stamina from your opponent and gain 1 (up to 20). Use 7 : Additionally block and -damage and gain 150 maximum health (once).
Add 6 backpack slots. Twine bought: 70% chance to restock with another Twine. Crafted items inside trigger 15% faster and have 15% chance to duplicate their buffs.