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Backpack Battles Patch 1.0.9

PatchNov 14, 2025

Hope y’all having a great time, both in the game and in real life :) We are quite busy behind the scenes working on the Engineer - but for now, here are some balance adjustments to keep things fresh!

257 item changes29 buffs5 nerfs193 changed29 new1 removedsince 0.9.33
Official changelog (from the Steam announcement)

Neutral

  • Corrupted Crystal (Inventory): Cooldown 4.3s -> 4.1s
  • Blood Goobert: Vampirism 4 -> 5
  • Light Goobert: Heal 22 -> 25
  • Holy Spear: Cooldown 2s -> 1.8s
  • Pandamonium: Added * slots
  • Serpent Staff: Duplicate Poison chance 30% -> 35%
  • Prismatic Sword: Damage +2
  • Pineapple: Cost 7g -> 6g
  • Full Body Protection: Block increase 30% -> 35%
  • Gingerbread Jerry: Added Magic type

Ranger

  • Fortuna's Hope: Luck chance 75% -> 85%
  • Fortuna’s Grace: Luck 4 -> 5
  • Snowmaster: Cooldown 1.9s -> 1.7s
  • Yggdrasil Leaf: Added 1 * slot

Reaper

  • Cauldron: Cooldown 2.9s -> 2.7s
  • Darkest Lotus: Mana gained 3 -> 4

Pyromancer

  • Dragon Nest: Luck/Regeneration/Heat: 3 -> 4

Berserker

  • Spiked Wall: Spikes gained 2 -> 3, limit 10 -> 12

Mage

  • Cold Mirror: Buffs gained 25% -> 20%
  • Lantern Berry: Is now considered a Food with the typical stars around it. Reduced number of * slots for Holy synergy, buff protection per Holy item 3% -> 5%
  • Devouring Sphere: Cooldown 2.1s -> 1.9s
  • Death Lotus: Cooldown 3.5s -> 3.2s
  • Frieren’s Guide to Ice: Cooldown 3s -> 2.8s
  • Encyclopspedia of Darkness: Cooldown 2.8s -> 2.6s, health used 10 -> 8
  • Shiny Mantle: Cooldown 6s -> 5.5s
  • Ultima Ascension: Block for Cold 10 -> 15

Adventurer

  • Impractically Large Bloodthorne: Vampirism / Spikes gained 5 -> 6
  • Scale: Cooldown 3s -> 2.8s

Item changes

Read from the game's item data, compared with patch 0.9.33 (covers 0.9.34–1.0.9). Buff and nerf only where the direction is unambiguous.

Buffs (29)

Nerfs (5)

Changed (193)

  • Spiked Shield
    … 30% chance to prevent 7 9 damage, remove 0.3 stamina …
  • Customer Card
    Shop refreshes: Increases the rarity of 1 item in the shop every time it refreshes. item. 10% chance for a Trade offer.
  • Burning Coal
    … Start of battle: Gain 15 12 Block. Resist 5 6 Cold. Backpack: After 5s: …
  • Flute
    Tags Magic → Magic, Musical
  • Mana Orb
    … Use 35 Mana: Gain 17 20 random other buffs (once).
  • Claws of Attack
    After Every 4 hits, hits: Gain 1 Empower. Attacks …
  • Platinum Customer Card
    Chance to find Treasure-items +30%. You can obtain +1 Treasure-item. Shop refreshes: 25% chance for Trade offer. Start of battle: Reflect … [Godly or [Unique item. 20% chance to protect your buffs from removal. Chance to find Treasure-items +30%. You can obtain +1 Treasure-item.
  • Holdall
    … Start of battle: Gain 7 8 Block for each Neutral …
  • Jynx torquilla
    Tags Nature → Nature, Musical
  • Potion Belt
    … Potions inside consumed: Cleanse 8 10 debuffs.
  • Blood Goobert
    Start of battle: Gain 2 5 Vampirism. 6 Star item activations: Deal 10 Effect Effect-damage with 100% lifesteal. Deal …
  • Manathirst
    … Mana gained: Deal 10 Effect Effect-damage with 100% lifesteal. Deal …
  • Stone Helm
    … to resist critical hits. 30% 40% chance to resist stuns.
  • Serpent Staff
    … damage dealt. You have 30% 35% chance to duplicate Poison …
  • Fanfare
    Tags Magic → Magic, Musical
  • Light Goobert
    … item activations: Heal for 20 25 and inflict 7 Blind …
  • Corrupted Armor
    Star Holy-items gain Dark. 10% 8% chance for each Star … Start of battle: Gain 85 100 Block. Every 2.4s: Cleanse …
  • King Crown
    Type Accessory → Helmet
    Every 2.4s: Heal for 5 8 and protect 1 buff …
  • Present
    Shop entered: Instead of gold, you receive Gold to generate random items with a higher value. Start value.Start of battle: Gain 5 …
  • Wolf Badge
    … Rage: Star items trigger 25% 35% faster. You take 15% 22% reduced damage.
  • Flame Badge
    … the shop. Shop entered: uniquechance% 65% chance to spend 1 …
  • Cubert
    Star item activates: 55% 65% chance to gain 1 Regeneration. Diamond item activates: 55% 65% chance to use 1 …
  • Unsettling Presence
    … of your healing as Effect. Effect-damage. Every 3s: Use a …
  • Cthulhu
    Cooldown 4.2s → 2.7s (-36%)
    Every 4.2s: 2.7s: Deal 10 Effect Effect-damage with 100% lifesteal and …
  • Snowcake
    Cooldown 2.8s → 2.1s (-25%)
    Every 2.8s: 2.1s: Inflict 1 Cold. If … least 10 Cold, increase Effect Effect-damage by 10% and deal 10 Effect. Effect-damage.
  • Lil Chestnut
    Shop refreshes: uniquechance% 30% chance for a Trade …
  • Chipped Ruby
    … Deal 4 Effect with 100% 150% lifesteal.
  • Flawed Ruby
    … Deal 6 Effect with 100% 150% lifesteal.
  • Regular Ruby
    … Deal 10 Effect with 100% 150% lifesteal.
  • Flawless Ruby
    … Deal 15 Effect with 100% 150% lifesteal.
  • Perfect Ruby
    Weapon sockets: Gain 30% 35% lifesteal. Armor & other … healing is increased by 35%. 40%. Backpack: After 5s: Deal 30 Effect 35 Effect-damage with 100% 150% lifesteal.
  • Chipped Sapphire
    Cooldown 3s → 4.5s (+50%)
    … 2 Block. Backpack: After 3s: 4.5s: Inflict 1 2 Cold.
  • Flawed Sapphire
    Cooldown 4s → 4.5s (+13%)
    … 3 Block. Backpack: After 4s: 4.5s: Inflict 2 3 Cold.
  • Regular Sapphire
    … Backpack: After 4s: Inflict 3 4 Cold.
  • Flawless Sapphire
    … Backpack: After 3.5s: Inflict 4 5 Cold.
  • Perfect Sapphire
    Weapon sockets: On hit: 80% 100% chance to ignore Block, … 5 Mana gained: Gain 7 8 Block. Backpack: After 3s: Inflict 6 8 Cold.
  • Perfect Emerald
    Weapon sockets: On hit: 100% 80% chance to inflict 3 4 Poison. Armor & other sockets: 35% 40% chance to resist Poison. Backpack: After 3s: Gain 6 7 Regeneration.
  • Flawed Topaz
    … chance to resist stuns. 6% 7% chance to resist critical …
  • Regular Topaz
    … chance to resist stuns. 8% 10% chance to resist critical …
  • Flawless Topaz
    … chance to resist stuns. 10% 15% chance to resist critical …
  • Perfect Topaz
    Weapon sockets: Attacks 35% 40% faster. Armor & other sockets: 35% 50% chance to resist stuns. 15% 30% chance to resist critical … Backpack: Base stamina regeneration +45%. +50%.
  • Chipped Amethyst
    Weapon sockets: On hit: 20% 25% chance to remove a … Reduce opponent’s healing by 15%. 12%. Backpack: Every 3.2s: Cleanse …
  • Flawed Amethyst
    Weapon sockets: On hit: 30% 35% chance to remove a … Reduce opponent’s healing by 20%. 18%. Backpack: Every 2.5s: Cleanse …
  • Regular Amethyst
    Weapon sockets: On hit: 45% 50% chance to remove a …
  • Flawless Amethyst
    Weapon sockets: On hit: 65% 75% chance to remove a …
  • Perfect Amethyst
    Weapon sockets: On hit: 100% 70% chance to remove a 2 random buff from your … Reduce opponent’s healing by 40%. 45%. Backpack: Every 1s: Cleanse …
  • Fortuna's Hope
    Damage 2-3 → 3-4 (+40%)
    On hit: 75% 85% chance to gain 1 …
  • Lucky Piggy
    … the Star items are 15% 12% more likely to trigger.
  • Fortuna's Grace
    Cooldown 3s → 2.8s (-7%)
    Start of battle: Gain 3 5 Luck. Star Weapon crits: …
  • Critwood Staff
    … and for the next 1.2s, 1.4s, all your attacks are …
  • Rainbow Goobert Megasludge Alphapuddle
    … item activations: Heal for 20, 40, gain 20 Block, 2 …
  • Piercing Arrow
    … crit. Diamond Item activates: 65% 40% chance to gain 1 …
  • Mega Clover
    … 15 Luck reached: Gain 25 22 random other buffs.
  • Rat
    Every 3.3s: Deal 5 Effect. Effect-damage. 75% chance to inflict …
  • White-Eyes Blue Dragon
    … reveal: You take -10% Effect. Effect-damage. Gain 12 Block + …
  • Holo Fire Lizard
    On reveal: Increase Effect Effect-damage by 10%. 8%. Deal 12 Effect + …
  • Darkest Lotus
    … each card before, gain 3 4 Mana and remove 3 …
  • Death Scythe
    … reaches 25 Poison: Gain 50% 65% critical hit chance.
  • Demonic Flask
    … Consume this and deal 0.35 Effect 0.3 Effect-damage for each debuff of …
  • Staff of Unhealing
    Stamina 1.5 → 1.3 (-13%)
    Every 2s: Heal for 20. 25. Use 5 4 Mana: For 2s, deal … of your healing as Effect. Effect-damage.
  • Strong Pestilence Flask
    … Poison to yourself. After 6s, 3.5s, inflict another 3 Poison.
  • Doom Cap
    Cooldown 3s → 2.9s (-3%)
    Every 3s: 2.9s: Inflict 3 Poison and …
  • Rainbow Goobert Omegaooze Primeslime
    … item activations: Heal for 20, 40, gain 20 Block and …
  • Nocturnal Lock Lifter
    Start of battle: Gain 4 6 Vampirism. Star Weapons steal … healing is increased by 25%. 30%.
  • Mr. Struggles
    … 50%: Star Items trigger 140% 100% faster for 8s (once). Plushies are offered in the shop.
  • Cursed Dagger
    Cooldown 2s → 2.8s (+40%)
    …
  • Strong Demonic Flask
    … Consume this and deal 0.7 Effect 0.6 Effect-damage for each debuff of …
  • Phoenix
    On attack: Lose 11 10 health. Before defeat: Use …
  • Sun Shield
    … 12 Block: Deal 4 Effect. Effect-damage. On attacked (Melee/Ranged): 30% chance to prevent 15 17 damage and remove 0.7 …
  • Chili Goobert
    … item activations: Heal for 12 15 and gain 2 Heat.
  • Rainbow Goobert Epicglob Uberviscous
    6 9 Star item activations: Heal for 14, 40, gain 20 Block, 2 …
  • Obsidian Dragon
    Shape
    15 5 Heat gained: Gain 2 …
  • Friendly Fire
    Every 2.8s: 2.9s: Use 1 Mana to … Heat reached: Deal 100 Effect. Effect-damage.
  • Burning Banner
    … cleansing. Star Holy-item activates: 50% 80% chance to inflict 1 …
  • Dark Lantern
    … and become invulnerable for 1.5s. 1.3s. On reincarnation: Deal 5 Effect Effect-damage for each Star Fire-item …
  • Dragon Nest
    Shape
    Start of battle: Gain 2 4 Luck, 2 4 Regeneration, 4 Mana and 2 4 Heat. Star Dragon attacks: Heal for 5. 7. Star Dragon eggs hatch …
  • Spell Scroll: Frostbolt
    … Star Ice-item (except Spell scrolls). Scroll: Frostbolt).
  • Frieren's Guide to Ice
    Cost 10 → 6 (-40%)Cooldown 3.2s → 2.8s (-13%)Class Pyromancer → MageShapeName Book of Ice → Frieren's Guide to Ice
    Every 3.2s: 2.8s: Use 2 1 Mana to inflict 3 2 Cold. Triggers 10% chance to cast the faster for each Star Spell scroll for free. (Ice-Spells count twice).
  • Ice Armor
    Start of battle: Gain 75 80 Block and inflict 4 …
  • Sapphire Egg
    Start of battle: Gain 4 6 Mana. Hatches after 2 …
  • Sapphire Whelp
    Start of battle: Gain 4 6 Mana. On hit: Use 1 Mana to gain 5 8 Block and a random …
  • Duffle Bag
    Add 6 backpack slots. /n/n Health drops below 50%: … 30% faster. You take 20% 25% reduced damage.
  • Utility Pouch
    … Enter Battle Rage for 6s. 5.5s. During Battle Rage: +35% …
  • Chain Whip
    On hit: Remove 2 random buffs from your opponent. During Battle Rage additionally heal for 8. 10. Deals +1 damage for … removed from your opponent. On hit: Remove 2 random buffs from your opponent.
  • Dragonscale Armor
    Battle Rage entered: Gain 40 45 Block. During Battle Rage: Damage taken reduced by 10%. 8%.
  • Cheese Goobert
    … Star item activations: Gain 20 22 maximum health and 2 …
  • Rainbow Goobert Deathslushy Mansquisher
    … Star item activations: Gain 20 40 maximum health, 20 Block, …
  • Deerwood Guardian
    Damage taken reduced by 10%. 15%. Battle Rage lasts 0.8s … Battle Rage: Heal for 15 8 and gain 3 Mana.
  • Courage Puppy
    Tags Pet, Effect → Nature, Pet, Effect
  • Armored Courage Puppy
    Tags Pet, Effect → Pet, Nature, Effect
  • Elephant Rune
    … for 4s. Backpack: Gain 40 50 maximum health.
  • Tiger Rune
    Cost 6 → 4 (-33%)Class Berserker
    Weapon sockets: On hit: 50% chance to gain 1 Vampirism. Armor & other sockets: 10 buffs gained: Gain 4 Block. Backpack: +12% chance to duplicate buffs you gain.
  • Just Stats
    … 10% base stamina regeneration. Always offered in round 3.
  • Spicy Banana
    Star Banana activates: 40% 75% chance to gain 1 …
  • Smelly Wall
    … Garlic gains +5 Block. 18 Block gained: Star items gained 13 Block: Inflict 1 Poison.
  • Piggy Pinata
    … entered: Piggybanks have a Neutral 1chance% 30% chance to explode. Star …
  • Investment Opportunity
    … item used buff: Gain 3 4 maximum health.
  • Smithing For Dummies
    … 1 damage and use -22% -25% stamina.
  • Dig Deeper
    Requires: Shovel. Shovels dig up more …
  • Knife to Meet You
    … 12s: Your Weapons deal +40% +50% damage. Triggers 25% 40% faster for each Star …
  • Superspacious
    … the shop and have +30% +40% chance to be on sale. Star items trigger 7% 14% faster for each free …
  • Stoned
    … have Block: You take -15% -20% damage.
  • Heavy Drinking
    … a random Potion. Triggers 50% 80% faster for each distinct …
  • Mana Mastery
    Cooldown 4.7s → 4.5s (-4%)
    Mana Orbs gain +17 +20 random buffs. Every 4.7s: 4.5s: Gain 3 Mana. Triggers …
  • Power of the Moon
    … your maximum health by 60%. 65%.
  • Girl Power
    Every 6.7s: 7s: Gain 2 Regeneration or … have less of. Triggers 20% 25% faster for each distinct …
  • Blood Manipulation
    … of your healing as Effect. Effect-damage. Every 4s: Gain 1 Vampirism. Triggers 15% 20% faster for each Star …
  • Hardwood
    … Start of battle: Gain 16 20 Block for each Star …
  • More Stats
    … Weapons deal +5% damage. Always offered in round 10.
  • Markswoman
    … deal +20% damage, attack +25% +35% faster and have +15% …
  • Acorn Ace
    Acorn Collars, White Lily Collars, Red Orchid Collars and Blue Sage Collars have more Star slots. Their Star items affected by Acorn Collar use -12% -10% stamina. Critwood Staffs use …
  • Heart of the Cards
    Requires: Deck of Cards. Card revealed: Gain 3 …
  • Extra Angy
    Cooldown 4s → 3s (-25%)
    Battle Rage ended: After 4s, 3s, enter Battle Rage for 60% 100% of the duration (once).
  • Dragon Set
    Cooldown 1.2s → 1s (-17%)
    Every 1.2s 1s during Battle Rage: Gain …
  • Everburning
    Burning Sword Swords and Burning Blade Blades use -60% stamina. After …
  • Solaris
    15% 20% chance to duplicate any …
  • Time Melting
    Start of battle: Gain 2 5 Heat. Effect durations of … items are increased by 50%. 60%.
  • Winged Boots
    … Gain 1 Empower, cleanse 15 20 debuffs and dodge the …
  • Enchanted Weapons
    Cooldown 4s → 5.2s (+30%)
    … Star Weapons have a 40% 20% chance to repeat. Every 4s: 5.2s: Gain 1 of the …
  • No Rush Please
    … damage for 10s. Inflict 3 4 Cold.
  • Happy Bomb
    … buff used. Deal 30 Effect. Effect-damage.
  • Double Rainbow
    Cooldown 5s → 6s (+20%)Shape
    Star items have 20% chance to duplicate buffs they gain. Every 6s: Gain a random buff. Triggers 30% faster for each Diamond Holy-item.
  • Full Body Protection
    Shape
    Star items give +35% Block. If you have exactly 1 Armor, Helmet and Shoes: Reduce Melee/Ranged/Effect-damage taken by 8. Every 5s: Gain 10 Block.
  • False Life
    Cooldown 4s → 7s (+75%)Shape
    Items give +20% maximum health. Overhealed: Gain the overheal as maximum health. Every 7s: Heal for 10 + 4 for each Star Dark-item.
  • Sir Sand
    ShapeName Sandbag → Sir Sand
    Start of battle: Both players take -25% damage for 7s (unstackable). Inflict 3 Blind to both players.
  • Paradise Birb
    Cooldown 3s → 2.7s (-10%)Tags Magic, Vampiric, Holy, Dark → Magic, Vampiric, Holy, Dark, Musical, NatureShape
    Every 2.7s: Star items gain 7% chance to duplicate buffs they gain, heal 7% more and trigger 7% faster (up to 10 times)
  • Repeater
    Shape
    After 12s: Repeat the Start of battle effects of the Star items.
  • Chess Board
    Cost 4 → 3 (-25%)Cooldown 1s → 0.7s (-30%)Class Mage
    Chess Pieces are offered in the shop. On buy: Spend 2 Gold to generate a Black Pawn and a White Pawn. Every 0.7s: A Chess Piece takes a turn. Rules: 1. White begins. 2. Pieces can capture Star pieces. 3. Pieces that can capture, will capture. 4. If no piece can capture, one will move to one of its Star squares.
  • White Pawn
    Class MageShape
    Capturing: Gain 2 Regeneration. Eliminated: Gain 1 Luck.
  • Black Pawn
    Class MageShape
    Capturing: Gain 3 Mana. Eliminated: Inflict 2 Poison.
  • White Knight
    Class MageShape
    Capturing: The Chess Board triggers 50% faster. Eliminated: Gain 2.5 maximum stamina.
  • Black Knight
    Class MageShape
    Capturing: Gain 2 Vampirism. Eliminated: Remove 2.5 stamina from your opponent.
  • White Bishop
    Class MageShape
    Capturing: Cleanse 10 debuffs. Eliminated: Increase healing by 25%.
  • Black Bishop
    Class MageShape
    Capturing: Inflict 5 random debuffs. Eliminated: Reduce opponent’s healing by 20% and maximum health gain by 20%.
  • White Rook
    Class MageShape
    Capturing: Gain 35 Block. Eliminated: Reduce damage taken by 35% for 3s.
  • Black Rook
    Class MageShape
    Capturing: Gain 3 Spikes. Eliminated: Increase critical hit rate by 35% for 3s.
  • White Queen
    Class MageShape
    Capturing: Gain 2 Heat. If this is the first time, gain 8 Heat instead. Eliminated: Become invulnerable for 1.3s.
  • Black Queen
    Class MageShape
    Capturing: Steal 1 buff. If this is the first time, steal 4 buffs instead. Eliminated: Stun your opponent for 1.3s.
  • White King
    Cost 10 → 5 (-50%)Class MageShape
    Capturing: Gain 1 Empower. White piece is capturing: Gain a random buff. If this is its first capture, gain 2 buffs instead.
  • Black King
    Cost 10 → 5 (-50%)Class MageShape
    Capturing: Your Weapons attack 5% faster. Black piece is capturing: Remove a random buff from your opponent. If this is its first capture, remove 2 buffs instead.
  • Spell Scroll: Ice Block
    Tags Ice → Ice, MagicClass MageShapeName Spell Scroll Ice → Spell Scroll: Ice Block
    Before defeat: Gain 2 Block for each Cold of your opponent and remove all their Cold (once). Star Shield or Armor activates: 30% chance to inflict 1 Cold (up to 7).
  • Spell Scroll: Regrowth
    Tags Nature → Nature, MagicClass MageShapeName Spell Scroll Nature → Spell Scroll: Regrowth
    Star items used 4 stamina: Use 1 Mana to regenerate 1 stamina.
  • Spell Scroll: Blessing of Purity
    Tags Holy → Holy, MagicClass MageShapeName Spell Scroll Light → Spell Scroll: Blessing of Purity
    Every 2.4s: Cleanse a debuff. If you have no debuffs, heal for 8. Triggers 10% faster for each Star Holy-item.
  • Spell Scroll: Dark Frenzy
    Tags Dark → Dark, MagicClass MageShapeName Spell Scroll Dark → Spell Scroll: Dark Frenzy
    Every 3s: Star items trigger 10% faster, inflict 1 Blind to yourself (up to 10 times). Triggers 15% faster for each Diamond Dark-item.
  • Nature Chronicles: Trees
    Cost 10 → 6 (-40%)Cooldown 3s → 2.5s (-17%)Tags Nature → Nature, MagicClass MageShapeName Book of Nature → Nature Chronicles: Trees
    Every 2.5s: Use 1 Regeneration to gain 1 Luck and 2 Spikes. Triggers 10% faster for each Star Spell (Nature-Spells count twice).
  • Encyclopspedia of Darkness
    Cost 10 → 6 (-40%)Cooldown 3s → 2.6s (-13%)Tags Dark → Dark, MagicClass MageShapeName Book of Darkness → Encyclopspedia of Darkness
    Every 2.6s: Use 8 health to gain 3 Mana and inflict 1 Blind. Triggers 10% faster for each Star Spell (Dark-Spells count twice).
  • Scripture of Light
    Cost 10 → 6 (-40%)Tags Holy → Holy, MagicClass MageShapeName Book of Light → Scripture of Light
    Every 3s: Use 1 Mana to gain 1 Regeneration and heal for 12. Triggers 10% faster for each Star Spell (Holy-Spells count twice).
  • Cold Mirror
    Cost 5 → 10 (+100%)Rarity Legendary → GodlyTags Holy, Ice → Holy, Ice, MagicClass MageShapeName Magic Mirror → Cold Mirror
    20% chance to reflect debuffs (+2% for each Star Holy-item). After 6s: Gain 20% of your buffs (up to 20).
  • Ice Flower
    Cost 5 → 10 (+100%)Tags Nature, Ice → Nature, Ice, MagicClass MageShape
    Star Weapon attacks: 30% chance to use 1 Mana to inflict 3 Cold. Diamond Armor or Shield activates: 50% chance to gain 1 Mana and 17 Block.
  • Lantern Berry
    Cost 5 → 10 (+100%)Cooldown 5s → 2.1s (-58%)Tags Holy, Nature → Holy, Nature, Magic, FoodClass MageShapeName Light Flower → Lantern Berry
    You have 20% chance to protect your buffs from removal (+5% for each Diamond Holy-item). Every 2.1s: Use 1 Mana to cleanse 3 debuffs. If you have no debuffs, gain 1 Luck and 1 Regeneration.
  • Death Lotus
    Cost 5 → 10 (+100%)Cooldown 5s → 3.2s (-36%)Rarity Legendary → GodlyTags Dark, Nature → Dark, Nature, MagicClass Reaper, MageShape
    Every 3.2s: Gain 3 Mana and remove 3 buffs from your opponent. Use 1 Luck to regenerate 1 stamina. Triggers 10% faster for each Star Dark-item.
  • Null Blade
    Cost 5 → 10 (+100%)Cooldown 1.6s → 1.7s (+6%)Sockets 2Rarity Legendary → GodlyTags Dark, Holy, Spell → Dark, Holy, Magic, SpellClass MageShape
    On hit: Use 1 Luck to gain 2 damage. Use 1 Regeneration to remove 3 buffs from your opponent - if they have no buffs, attack 5% faster.
  • Cat Spirit Companion
    Class MageShapeName Cat Spirit → Cat Spirit Companion
    Star items have +25% critical hit chance. Every 4s: Use 1 Mana to gain 1 Luck and 1 Empower. You can only have 1 Spirit Companion.
  • Owl Spirit Companion
    Class MageShapeName Owl Spirit → Owl Spirit Companion
    Star items gain 17% chance to duplicate buffs they gain. Every 3.2s: Use 1 Mana to gain 2 Mana. During Fatigue gain 8 Mana instead. You can only have 1 Spirit Companion.
  • Badger Spirit Companion
    Class MageShapeName Badger Spirit → Badger Spirit Companion
    Every 4.2s: Use 1 Mana to gain 20 maximum health + 2 for each Star Nature-item. Health drops below 50%: Heal for 20% of your maximum health (once). You can only have 1 Spirit Companion.
  • Cupcake
    Cost 5 → 6 (+20%)Cooldown 6sClass MageShape
    Every 6s: Heal for 10 and gain 2 buffs of the type of which you have the most.
  • Cupcake Goobert
    Cost 11 → 13 (+18%)Class MageShape
    6 Star item activations: Heal for 30 and gain 2 buffs of the type of which you have the most.
  • Cupcake Staff
    Cost 10 → 17 (+70%)Sockets 1Class MageShape
    On attack: Use 3 Mana to gain 4 buffs of the type of which you have the most. Deals +0.2 damage for each buff you have.
  • Mage Hat
    Sockets 2Class MageShape
    Start of battle: Gain 10 Block for each Star [Common item. Gain 2 Mana for each Diamond [Rare item. Reduce Effect-damage taken by 10% for each Tertiary [Epic item.
  • Shiny Mantle
    Sockets 6Tags Holy → Holy, MagicClass MageShape
    Shop entered: Consume Star items and generate random Gemstones. Every 5.5s: Use 3 Mana to become invulnerable for 1s + 0.2s for each 10 Gold worth of Gemstones you have (up to 3 times). Increase Mana cost by 3. On invulnerable: Inflict 3 Blind.
  • Spirit Bells
    Class MageShape
    You can have unlimited Spirit Companions. Start of battle: Reduce damage taken by 30% for 2s + 1s for each distinct Star Pet. After 8s : Gain 30% of your buffs.
  • Water Elemental
    Tags Magic, Pet → Magic, Effect, PetClass MageShape
    On hit: Gain 2 Mana. 10% chance per Star Nature-item to gain +2 Mana. Attacks 10% faster for each Diamond Ice-item. 10 Mana used: Heal for 10 on hit. (Once) 20 Mana used: Gain 15 damage. (Once) 30 Mana used: Inflict 3 Cold on hit. (Once)
  • Harold, the Hateful Hat
    Type Helmet → PetTags Dark, Magic → Dark, Magic, HelmetClass MageShapeName Evil Hat → Harold, the Hateful Hat
    Every 3s: Gain 5 random buffs, your opponent gains 5 random buffs. Buff removed from opponent: Star items gain 4% critical hit chance. Self-inflicted debuff: 75% chance to gain 1 Regeneration. Deal +15% of your healing as Effect-damage (+5% per Diamond Dark-item).
  • Rainbow Potion
    Class MageShape
    All Staffs are offered in the shop. Start of battle: Gain 1 Mana and 1 maximum stamina for each distinct Diamond Book. Gain 5 random buffs for each distinct Tertiary Staff. 20 buffs used: Consume this and trigger the effects of 2 distinct Potions.
  • Scholar Bag
    Class MageShape
    Add 6 backpack slots. Start of battle: Gain 5 Mana. Items inside have 30% chance to duplicate Mana they gain. 50% chance to protect Mana from removal.
  • Magic Badge
    Shape
    Mage items are offered in the shop. Start of battle: Gain 5 Mana. Star items gain 30% chance to duplicate Mana they gain.
  • Bag of Giving
    Class AdventurerShape
    Add 6 backpack slots. Items of all classes are offered in the shop. Shop entered: Spend all your Gold to generate random items. Class item inside activates: Gain 0.1 maximum stamina.
  • Fedora
    Cooldown 2.5s → 2.3s (-8%)Class AdventurerShape
    Chance to find Treasure-items +65%. You can obtain +3 Treasure-items. Start of battle: Gain 1 Luck for each Star Nature-item and 3 Luck for each Star Treasure-item. Every 2.3s: Use 1 Luck to steal 2 other buffs. Chance-based effects of the Diamond items are 25% more likely to trigger.
  • Scale
    Class AdventurerShape
    Shop refreshes: 40% chance for a Trade offer. Every 2.8s: Gain 4 Mana or 3 Regeneration, depending on which you have less of. Compare the Gold value of the Star and Diamond side. Triggers 2% faster for each Gold on the lower value side. Gold difference 5 or less: The Star and Diamond items trigger 30% faster.
  • Mercury Elemental
    Cooldown 3s → 5s (+67%)Class AdventurerShape
    Melee/Ranged-damage dealt: Gain 45% of the dealt damage as Block. Every 5s: Regenerate 1 stamina for each distinct Star Melee-Weapon. 1 stamina used: Inflict 2 Poison and 2 Poison to yourself.
  • Turtle
    Cooldown 7s → 13s (+86%)Class AdventurerShape
    Star Shields block 100% more damage. Start of battle: Both players take -35% damage for 7s. Every 13s: Gain 50 Block + 20% of your maximum health.
  • Ukulele
    Class AdventurerShapeName Lute → Ukulele
    Diamond Musical-item activates: Advance the cooldown of a random non-Musical-item by 20%. Your healing is increased by 20%. +15% chance to duplicate gained buffs. Every 6s: Heal for 30 or gain 5 random buffs or inflict 4 Cold. Triggers 10% faster for each Star item.
  • Twine
    Class AdventurerShape
    Star item activates: 20% chance to gain 2 maximum health. Chance is increased by 20% for each Diamond Neutral item.
  • Rope
    Class AdventurerShape
    Star item activates: The Diamond item triggers 10% faster for 6s (up to 50% shared by all Ropes).
  • Impractically Large Bloodthorne
    Sockets 5Class AdventurerShapeName Big Bloodthorne → Impractically Large Bloodthorne
    While you have at least 5 Empower: Decrease stamina usage to 2 and cooldown to 2s. On hit: Use 3 Regeneration to gain 6 Vampirism and 6 Spikes. Deals +2 damage per Spikes and Vampirism.
  • Boomerang
    Cooldown 1.4s → 2s (+43%)Damage 1-3 → 3-4 (+75%)Stamina 1 → 1.5 (+50%)Sockets 2Class AdventurerShape
    On hit: Reduce stamina cost by 20%. 50% chance to steal a random buff.
  • Piggy of Riches
    Class AdventurerShape
    Gemstones are offered in the shop. Shop entered: Generate 2 chipped Gemstones. Start of battle: Gain 4 maximum health for each socketed Gemstone.
  • Heart Shield
    Sockets 2Class AdventurerShape
    Star items give +30% Block, heal 30% more and have 30% chance to duplicate Regeneration they gain. On attacked (Melee): 30% chance to prevent 14 damage, remove 0.7 stamina from your opponent and gain 1 Regeneration (up to 20). Use 7 Regeneration: Additionally block Ranged and Effect-damage and gain 150 maximum health (once).
  • Dragon Knight
    Sockets 2Tags Pet, Effect → Pet, Fire, EffectClass AdventurerShape
    Start of battle: Gain 5 Heat. Reflect 4 debuffs. On hit: Heal for 10. Star item activates: Advance cooldown by 15%.
  • Broccoli
    Cooldown 4s → 6s (+50%)Class AdventurerShape
    Every 6s: Gain 2 Luck. If you have at least 5 Luck, gain 2 Regeneration instead.
  • Broccoli Goobert
    Class AdventurerShape
    6 Star item activations: Gain 3 Luck. If you have at least 5 Luck, gain 3 Regeneration instead.
  • Rainbow Goobert Gigabrocolomega
    Cost 54 → 53 (-2%)Tags Vampiric, Nature → Vampiric, Nature, HolyClass AdventurerShapeName Rainbow Goobert Adventurer → Rainbow Goobert Gigabrocolomega
    9 Star item activations: Heal for 40, gain 20 Block, 2 Vampirism and 2 Regeneration, inflict 3 Blind, and Star Weapons gain 4 damage.
  • Scissorswords
    Cost 25 → 24 (-4%)Damage 8-11 → 10-16 (+37%)Sockets 3Class AdventurerShapeName Crossblades2 → Scissorswords
    Use 3 Regeneration: Inflict 10 Blind to both players for 5s (unstackable). On miss: Gain 5 Luck. Deals +1 damage per Blind of your opponent.
  • Puzzlebox
    Cost 5 → 16 (+220%)Class MageShape
    Add 6 backpack slots. Items inside trigger 20% slower. After 5s: They trigger 55% faster instead. Bag bought: 75% chance to restock with a Puzzlebag.
  • Puzzlebag of Love
    Class MageShapeName Puzzlebag L → Puzzlebag of Love
    Add 4 backpack slots. Items inside heal 20% more. Start of battle: Gain 7 maximum health.
  • Puzzlebag of Improvement
    Class MageShapeName Puzzlebag S → Puzzlebag of Improvement
    Add 4 backpack slots. Items inside have 20% chance to duplicate buffs they gain.
  • Puzzlebag of Ruin
    Damage Class MageShapeName Puzzlebag Z → Puzzlebag of Ruin
    Add 4 backpack slots. Items inside have 25% chance to duplicate debuffs they inflict.
  • Puzzlebag of Energy
    Class MageShapeName Puzzlebag T → Puzzlebag of Energy
    Add 4 backpack slots. Item inside used buff: Refund 25% of the used buffs.
  • Puzzlebag of Endurance
    Class MageShapeName Puzzlebag J → Puzzlebag of Endurance
    Add 4 backpack slots. Effect duration of items inside are increased by 30%.
  • Puzzle Badge
    Shape
    Star items trigger 20% slower. After 5s: They trigger 50% faster instead. Bag bought: 35% chance to restock with a Puzzlebag.
  • Sewing Case
    Class AdventurerShape
    Add 6 backpack slots. Twine bought: 70% chance to restock with another Twine. Crafted items inside trigger 15% faster and have 15% chance to duplicate their buffs.

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