UpdateMar 27, 2026⚙️ENGINEER IS HERE!!⚙️ Patch 1.1 - FREE UPDATE OUT NOW!!
The big Backpack Battles update is READY NOW! It comes with a completely new class, the Engineer, which alone has over 40 new items! We recently announced the Engineer's release with a trailer: For the existing classes,…
47 item changes from the changelog16 buffs4 nerfs27 changedgame data in patch 1.1.1
Added a toggleable toolbar on the bottom of the screen where you can access undo/redo. Pushing items to storage was moved inside the toolbar.
Added modes for
only editing items
Added
grid storage mode
New Ranking season started - Your new ranks will be determined based on your ranks last season.
Added text animations for item names (can be toggled in Options).
Added Keybinds: Undo/Redo, switching between the new inventory edit modes, toggle grid storage (G by default), showing recipe tooltips (Alt by default), open library (Tab by default).
Combat: The sword icons on the status UI now move according to player/opponent health + Block totals
History: Now shows rank gains and losses. Added filters for classes and modes. Now only shows the version of a run if it differs from the current game version. Now shows the number of items and the distinct types. History runs can now be marked as opponent with right click.
Item Library: Ingredients etc. on the info panel can now be spotlighted by clicking them. (also works for recipes shown by pressing Alt) Library can now be zoomed with Ctrl+mouse wheel.
Shop: BGM now has a chance to play the lobby mode track and switch mode track in ranked/unranked mode for variety. Added an animation when an item comes up in the shop that can craft with another item.
Controller Support: Added right stick jumping between points of interest. D-Pad now scrolls scrollbars.
Neutral
Pandamonium now gives 3% Poison crit chance per ⭐Food
Holy Spear: Damage -3
Shelly: Cooldown 12s -> 13s, speed up per Potion 15% -> 20%
Vampiric Armor: Health used 45 -> 50, Vampirism 2 -> 4.
Burning Coal (Armor): Cold resist 6 -> 7
Frozen Buckler: Stamina removal 0.7 -> 0.8
Frostbite: Vampirism 7 -> 8
Ice Armor: Block 80 -> 90
Fortuna’s Kiss: Cooldown 4s -> 3.5s
Full Body Protection: Cooldown 4.5s -> 4s
Spicy Banana: Chance 85% -> 50%, Heat 1 -> 2
Lil Chestnut: Trade chance 30% -> 40%
Ranger
Piercing Arrow: Luck generation chance 40% -> 35%
White Lily Collar: Gains Holy type, chance 35% -> 30%
Snowmaster: Cooldown 1.5s -> 1.3s
Hedgehog: Spikes 2 -> 3
Hyper Hedgehog: Spikes 3 -> 4
Vineweave Basket: Heal amp 10% -> 12%
Reaper
The Fool: Cost 3g -> 2g
Ice Dragon: Block 60 -> 75
Relic Case: Cooldown 2.8s -> 2.7s
Heart of the Cards: Mana 4 -> 5
Staff of Unhealing: Heal 28 -> 30
Pyromancer
Molten Spear: Now also counts empty slots
Burning Banner: Cooldown 3.8s -> 4.0s
Chili Goobert: Heal 15 -> 16
Phoenix: Gains a gemstone socket
Berserker
Spiked Wall: Gains 2 gemstone sockets
Extra Angy: Delay 2s -> 1s
Dragon Set: Lifesteal limit 25% -> 30%
Mage
Water Elemental: Gains 1 gemstone socket and Ice type
Chess Board: Cooldown 0.7s -> 0.8s
Devouring Sphere: Cooldown 1.7s -> 1.5s
Lantern Berry: Cooldown 2.1s -> 2.0s
Ultima Ascension: Luck 1 -> 2
Badger Spirit Companion: Cooldown 4.5s -> 4.7s
Cat Spirit Companion: Cooldown 3.7s -> 3.4s
Nature Chronicles: Trees: Cooldown 2.5s -> 2.3s
Adventurer
Mercury Elemental: Damage as Block 45% -> 50%
Other
Added an animation when inventory cannot be shifted because it is already at the border
Added animations for subclass/skill appearance
Added an animation when a crafting connection could not be started because the item is already part of a different recipe
Added an animation when starting a recipe
Added animations when changing character and loadout
Added an animation when switching between builds in history
Added more visual feedback for the random-character button
Added buff icon for maximum health gain
Added a particle effect for the “Start Battle” button
Item changes
Read from the official changelog: the game data was not saved for this patch (the next diff is 1.0.10 → 1.1.1). Buff and nerf only for cost, cooldown, damage, accuracy and stamina; a number inside the effect text is "changed".