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Backpack Battles Patch 1.1

UpdateMar 27, 2026⚙️ENGINEER IS HERE!!⚙️ Patch 1.1 - FREE UPDATE OUT NOW!!

The big Backpack Battles update is READY NOW! It comes with a completely new class, the Engineer, which alone has over 40 new items! We recently announced the Engineer's release with a trailer: For the existing classes,…

47 item changes from the changelog16 buffs4 nerfs27 changedgame data in patch 1.1.1
Official changelog (from the Steam announcement)

New Content

  • NEW CLASS: Engineer!
  • 35 NEW ITEMS for the other classes
  • NEW MODE: Switch Mode (Ranked & Unranked)
  • Added a toggleable toolbar on the bottom of the screen where you can access undo/redo. Pushing items to storage was moved inside the toolbar.
  • Added modes for

only editing items

  • Added

grid storage mode

  • New Ranking season started - Your new ranks will be determined based on your ranks last season.
  • Added text animations for item names (can be toggled in Options).
  • Added Keybinds: Undo/Redo, switching between the new inventory edit modes, toggle grid storage (G by default), showing recipe tooltips (Alt by default), open library (Tab by default).
  • Combat: The sword icons on the status UI now move according to player/opponent health + Block totals
  • History: Now shows rank gains and losses. Added filters for classes and modes. Now only shows the version of a run if it differs from the current game version. Now shows the number of items and the distinct types. History runs can now be marked as opponent with right click.
  • Item Library: Ingredients etc. on the info panel can now be spotlighted by clicking them. (also works for recipes shown by pressing Alt) Library can now be zoomed with Ctrl+mouse wheel.
  • Shop: BGM now has a chance to play the lobby mode track and switch mode track in ranked/unranked mode for variety. Added an animation when an item comes up in the shop that can craft with another item.
  • Controller Support: Added right stick jumping between points of interest. D-Pad now scrolls scrollbars.

Neutral

  • Pandamonium now gives 3% Poison crit chance per ⭐Food
  • Holy Spear: Damage -3
  • Shelly: Cooldown 12s -> 13s, speed up per Potion 15% -> 20%
  • Darksaber: Damage +2
  • Bloodthorne: Stamina cost 1.6 -> 1.5
  • Shield of Valor: Cost 12g -> 11g
  • Serpent Staff: Poison duplication chance 35% -> 40%
  • Stone Helm: Critical hit resistance 25% -> 30%
  • Vampiric Armor: Health used 45 -> 50, Vampirism 2 -> 4.
  • Burning Coal (Armor): Cold resist 6 -> 7
  • Frozen Buckler: Stamina removal 0.7 -> 0.8
  • Frostbite: Vampirism 7 -> 8
  • Ice Armor: Block 80 -> 90
  • Fortuna’s Kiss: Cooldown 4s -> 3.5s
  • Full Body Protection: Cooldown 4.5s -> 4s
  • Spicy Banana: Chance 85% -> 50%, Heat 1 -> 2
  • Lil Chestnut: Trade chance 30% -> 40%

Ranger

  • Piercing Arrow: Luck generation chance 40% -> 35%
  • White Lily Collar: Gains Holy type, chance 35% -> 30%
  • Snowmaster: Cooldown 1.5s -> 1.3s
  • Hedgehog: Spikes 2 -> 3
  • Hyper Hedgehog: Spikes 3 -> 4
  • Vineweave Basket: Heal amp 10% -> 12%

Reaper

  • The Fool: Cost 3g -> 2g
  • Ice Dragon: Block 60 -> 75
  • Relic Case: Cooldown 2.8s -> 2.7s
  • Heart of the Cards: Mana 4 -> 5
  • Staff of Unhealing: Heal 28 -> 30

Pyromancer

  • Molten Spear: Now also counts empty slots
  • Burning Banner: Cooldown 3.8s ->  4.0s
  • Chili Goobert: Heal 15 -> 16
  • Phoenix: Gains a gemstone socket

Berserker

  • Spiked Wall: Gains 2 gemstone sockets
  • Extra Angy: Delay 2s -> 1s
  • Dragon Set: Lifesteal limit 25% -> 30%

Mage

  • Water Elemental: Gains 1 gemstone socket and Ice type
  • Chess Board: Cooldown 0.7s -> 0.8s
  • Devouring Sphere: Cooldown 1.7s -> 1.5s
  • Lantern Berry: Cooldown 2.1s -> 2.0s
  • Ultima Ascension: Luck 1 -> 2
  • Badger Spirit Companion: Cooldown 4.5s -> 4.7s
  • Cat Spirit Companion: Cooldown 3.7s -> 3.4s
  • Nature Chronicles: Trees: Cooldown 2.5s -> 2.3s

Adventurer

  • Mercury Elemental: Damage as Block 45% -> 50%

Other

  • Added an animation when inventory cannot be shifted because it is already at the border
  • Added animations for subclass/skill appearance
  • Added an animation when a crafting connection could not be started because the item is already part of a different recipe
  • Added an animation when starting a recipe
  • Added animations when changing character and loadout
  • Added an animation when switching between builds in history
  • Added more visual feedback for the random-character button
  • Added buff icon for maximum health gain
  • Added a particle effect for the “Start Battle” button

Item changes

Read from the official changelog: the game data was not saved for this patch (the next diff is 1.0.10 → 1.1.1). Buff and nerf only for cost, cooldown, damage, accuracy and stamina; a number inside the effect text is "changed".

Buffs (16)

Nerfs (4)

Changed (27)

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