In today’s patch, we want to do some experiments. As usual, we will give you a bit of time to test them out and then do a poll on our Discord server to find out what you think. The key experiments will be gaining more…
9 item changes from the changelog3 buffs1 nerfs5 changedgame data in patch 1.0.9
Chance of finding a treasure item in early rounds 12% -> 15%, in later rounds 5% -> 7% (experimental)
Neutral
Jynx torquilla: Cost 8g -> 7g
Superspacious: Sales chance 35% -> 40%
Potion Belt: Cleanses 8 -> 10
Pyromancer
Obsidian Dragon: Heat needed 7 -> 6
Berserker
Extra Angy: Duration 60% -> 70%
Reaper
Death Scythe: Critical hit bonus 50% -> 65%
Cursed Dagger: Cooldown 2.2s -> 2.3s
Snake: Cooldown 2.3s -> 2.2s
Item changes
Read from the official changelog: the game data was not saved for this patch (the next diff is 0.9.33 → 1.0.9). Buff and nerf only for cost, cooldown, damage, accuracy and stamina; a number inside the effect text is "changed".