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Backpack Battles Patch 1.0

UpdateJun 13, 2025FULL RELEASE!! Backpack Battles Patch 1.0 is Here

Backpack Battles is coming out of early access today!! 🌟 Mage & Adventurer are here! ✨ [dynamiclink href="https://store.steampowered.com/app/2427700/Backpack_Battles/"] You can play them right now! But before that,…

30 item changes from the changelog14 buffs2 nerfs14 changedgame data in patch 1.0.9
Official changelog (from the Steam announcement)

New Content

  • NEW CLASS Mage
  • NEW CLASS Adventurer
  • New class items for all existing classes
  • New outfit for all existing classes
  • Added Steam achievements and trading cards!
  • Added status displaying character-wide buffs like healing amplification or damage resistance (optional)
  • Added icons to weapon tooltips
  • You can now fixate build-into-recipe tooltips by double-tapping Alt so you can hover the items
  • Pressing Alt when not hovering an item now shows which items affect which
  • Pressing Alt when hovering an item now highlights items it could affect
  • Hovering an item with an inventory-wide effect now shows an indicator on items it affects
  • Improved crafting animation
  • Pressing Tab now opens the item library
  • Added damage/heal numbers on the items (optional)
  • Added option to turn off damage numbers and buff popups
  • Undo/redo can now be used on controller
  • Added keybind for undo/redo (keyboard and controller)
  • Expanded the pool of shopkeeper texts
  • The item library can now be grouped by class
  • New ranking season has started
  • Lots of polish!

Neutral

  • As a fifth Skill option, you can now pick the Unidentified Skill that is replaced by a random available Skill
  • If you have a Battle Rage synergy item but no way to start it, a default Battle Rage is now triggered after 5s
  • Round 1-3 Treasure chance 15% -> 20%
  • Round 2 gold 10 -> 13 (same as round 1, experimental)
  • Customer Card: Now gives +10% Trade chance
  • Platinum Customer Card: No longer protects buffs. Now gives +20% Trade chance
  • Sir Sand: Blind inflicted 2 -> 3
  • Pan: Maximum damage +1
  • Spectral Dagger: Cooldown 3s -> 2.7s
  • Prismatic Sword: Damage +2
  • Holy Armor: Cost 13g -> 12g
  • Katana: Stamina Cost 1.4 -> 1.3
  • Corrupted Crystal (Inventory): Cooldown 4.7s -> 4.5s
  • Spiked Shield: Damage prevented 7 -> 9
  • Ruby (Inventory): Lifesteal 100% -> 150%
  • Sapphire (Inventory): increased Cold amount, increased delay
  • Topaz (Armor): Increased crit resistance
  • Amethyst (Armor): Slightly reduced healing reduction of low-rarity gems
  • Perfect gems: Increased power level
  • Smelly Wall: Now only inflicts Poison when Block is generated by * tiles. Block threshold 18 -> 15
  • Echoing Battlecry: Cooldown 15s -> 14s
  • Girl Power: Base cooldown 6.7s -> 7.0s, speed bonus 20% -> 25%
  • Double Rainbow: Holy item speed bonus 15% -> 20%
  • Wolf Badge: Speed bonus 25% -> 30%
  • Cthulhu: Cooldown 3.3s -> 3.1s
  • Cubert: Chances 60% -> 65%
  • Villain Sword: Now can only be found in rounds 4 - 10
  • Present / Stable Recombobulator: Can now be found in rounds 4 - 17

Pyromancer

  • Obsidian Dragon: Heat threshold 6 -> 5

Ranger

  • Big Bowl of Treats: Cooldown 3.7s -> 4.0s

Reaper

  • Relic Case: Cooldown 3.0s -> 2.8s
  • Fly Agaric: Cooldown 3.8s -> 3.6s
  • Staff of Unhealing: Stamina cost 1.5 -> 1.3
  • Cursed Dagger: Cooldown 2.3s -> 2.6s
  • Nocturnal Lock Lifter: Vampirism 4 -> 5

Item changes

Read from the official changelog: the game data was not saved for this patch (the next diff is 0.9.33 → 1.0.9). Buff and nerf only for cost, cooldown, damage, accuracy and stamina; a number inside the effect text is "changed".

Buffs (14)

Nerfs (2)

Changed (14)

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