Magic Torch can now additionally be crafted from Burning Torch
Ranger
Wisp (Weapon): Damage threshold 20 -> 25
Forest Dragon: Damage per Regeneration 1 -> 0.8
Reaper
Snake: Health per pet 50 -> 45
Doom Cap: Cooldown 2.9s -> 3.0s
Storage Coffin: Chance 25% -> 22%
Relic Case: Cooldown 2.7s -> 2.6s
Jimbo: Cost 5g -> 4g
Darkest Lotus: Cost 6g -> 5g
Pyromancer
Phoenix: Cost 11g -> 10g
Berserker
Dragon Set: Cooldown 1.0s -> 0.9s
Mage
Cat Spirit Companion: Cooldown 3.4s -> 3.2s
Adventurer
Magic Ring/Superior Ring: now give more Spikes (same amount as Vampirism)
Superior Ring: “Every” trigger now gives the same amount of buffs as Magic Ring, cooldown 6s -> 4s. Health based triggers now give slightly more buffs.
Read from the official changelog: the game data was not saved for this patch (the next diff is 1.1.1 → 1.1.9). Buff and nerf only for cost, cooldown, damage, accuracy and stamina; a number inside the effect text is "changed".
now give more Spikes (same amount as Vampirism)“Every” trigger now gives the same amount of buffs as Magic RingCooldown6s → 4s (-33%)Health based triggers now give slightly more buffs