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Backpack Battles Patch 1.1.2

PatchApr 10, 2026

Today we have another round of balance adjustments, where we mostly focus on all the new things. Oh, and there is a new skin for Mage in this version!

26 item changes from the changelog8 buffs2 nerfs16 changedgame data in patch 1.1.9
Official changelog (from the Steam announcement)
  • New Outfit for Mage!

Neutral

  • Gold Armor: Regeneration 4 -> 3, attack slow 25% -> 30%
  • King of the Bling: Restock chance 35% -> 50%
  • Pine Protector: Heal 3 -> 4
  • Boiling Pot: Heal 3 -> 5
  • Thermal Thorns: Spikes 2 -> 3, Heat 2 -> 3
  • Pandamonium: Crit chance 3% -> 4%
  • Bloody Dagger: Cooldown 2.4s -> 2.3s
  • Poison Dagger: Cooldown 2.2s -> 2.1s
  • Pineapple: Cooldown 3.3s -> 3.1s
  • Ripsaw Blade: Cost 9g -> 8g

Ranger

  • Wisp (Weapon): Damage threshold 16 -> 20

Reaper

  • The Fool: Cost 2g -> 1g

Berserker

  • Halberd: Block removal 5 -> 4

Engineer

  • Tesla Coil: Sales chance 40% -> 50%, cooldown 7s -> 6s
  • Laboratory: Spikes used 5 -> 6, Regeneration used 7 -> 8, Vampirism 14 -> 13, Empower 16 -> 14.
  • Magitecc Armor: Cleanses 3 -> 2
  • Thor's Hammer: Effect damage 10 -> 12, accuracy 75% -> 85%
  • Wrench: Cooldown 2s -> 2.2s
  • Shovel-B01 3000: Cooldown 1.7s -> 1.8s
  • Lightning Staff: Damage +2
  • Con-Trap-Tron: Non weapon cooldown advance 2.5s -> 3s. Chance to duplicate buffs 20% -> 30%
  • Spring Loader: Speed bonus 30% -> 35%
  • Eat-o-matic: Other food speed bonus 35% -> 40%
  • Poison Grenade: Poison 17 -> 18

Item changes

Read from the official changelog: the game data was not saved for this patch (the next diff is 1.1.1 → 1.1.9). Buff and nerf only for cost, cooldown, damage, accuracy and stamina; a number inside the effect text is "changed".

Buffs (8)

Nerfs (2)

Changed (16)

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