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Backpack Battles Patch 1.1.7

PatchJul 10, 2026

We are back with some more adjustments!!

46 item changes from the changelog8 buffs4 nerfs34 changedgame data in patch 1.1.9
Official changelog (from the Steam announcement)

Neutral

  • Vampiric Armor: Vampirism 4 -> 5
  • Gold Armor: Block 30 -> 25
  • Boiling Pot: Speed bonus 30% -> 50%
  • Artifact Stone: Death: Cooldown 1.7s -> 1.5s
  • Spicy Banana: Heat chance 55% -> 65%
  • Stankus’ Toothpick: Speed per food 10% -> 12%

Multiclass

  • Death Lotus: Mana 3 -> 4
  • Hogus Bogus: Stamina usage maximum 6 -> 8. Buffs per stamina 4 -> 3
  • Spin to Win: Cooldown 3.6s -> 3.8s
  • Thermal Thorns: Spikes 3 -> 5

Ranger

  • Yggdrasil Leaf: Heal 15 -> 18
  • Piercing Arrow: Luck chance 35% -> 40%
  • White Lily Collar: Activation chance 25% -> 22%
  • Blue Sage Collar: Activation chance 6% -> 7%

Reaper

  • Relic Case: Cooldown 2.5s -> 2.3s
  • Dark Ritual: Speed per darkness item 25% -> 35%
  • War Scythe: Damage +2

Pyromancer

  • Dragon Nest: Mana 6 -> 8, heal 7 -> 8
  • Molten Greatsword: Fire item count 8 -> 10

Berserker

  • Tiger Rune (Inventory): Duplication chance 12% -> 11%
  • Tiger Rune (Armor): Block 4 -> 5
  • Shaman Mask: Cooldown 3.6s -> 3.8s
  • Chain Whip: Heal 12 -> 15
  • Busted Blade: Cooldown during battle rage 3s -> 2.5s. Damage -10
  • Spiked Staff: Spikes 4 -> 5

Mage

  • Mage Hat: Mana 3 -> 4
  • Devouring Sphere: Cooldown 1.5s -> 1.4s
  • Badger Spirit Companion: Cooldown 4.8s -> 5.0s
  • Cat Spirit Companion: 2.7s -> 2.4s
  • Chess Master: Trigger speed 35% -> 40%
  • Cupdrake: Trigger speed per food 10% -> 15%
  • Wand of Dissonance: Cooldown 3.1s -> 2.9s

Adventurer

  • Dragon Knight: Heal 10 -> 8
  • Hero Shield: Damage bonus 1 -> 2
  • Fedora: Cooldown 2.5s -> 2.8s. Treasure chance 65% -> 60%
  • Turtle: Block 50 -> 60
  • Scissorswords: damage +4

Engineer

  • Lightning Staff: Stamina cost 0.7 -> 0.8
  • Magitecc Armor: Block gained 35 -> 30
  • Thor’s Hammer: Stun chance 45% -> 50%. Accuracy 85% -> 90%
  • Gold Cube: Base heal 40 -> 30
  • Bismuth Cube: Advance limit 12 -> 10
  • Generator: Stamina cost 1.0 -> 0.8. Cooldown 5s -> 4.5s
  • Eat-o-matic: Other food bonus 65% -> 75%
  • Electric Torch: Speed Bonus 35% ->40%
  • Mecha Bat: Lifesteal 20% -> 22%
  • Perpetuum Mobile: Refund 32% -> 30%

Item changes

Read from the official changelog: the game data was not saved for this patch (the next diff is 1.1.1 → 1.1.9). Buff and nerf only for cost, cooldown, damage, accuracy and stamina; a number inside the effect text is "changed".

Buffs (8)

Nerfs (4)

Changed (34)

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